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# Mintris
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A modern Tetris implementation for Android, featuring smooth animations, responsive controls, and a beautiful minimalist design.
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## Features
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### Core Gameplay
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- Classic Tetris mechanics
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- 7-bag randomizer for piece distribution
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- Ghost piece preview
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- Hard drop and soft drop
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- T-Spin detection and scoring
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- High score system with top 5 scores
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### Modern Android Features
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- Optimized for Android 11+ (API 30+)
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- Hardware-accelerated rendering
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- High refresh rate support
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- Haptic feedback for piece movement and line clears
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- Dark theme support
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- Responsive touch controls
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- Edge-to-edge display support
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### Scoring System
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The game features a comprehensive scoring system:
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#### Base Scores
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- Single line: 40 points
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- Double: 100 points
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- Triple: 300 points
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- Tetris (4 lines): 1200 points
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#### Multipliers
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1. **Level Multiplier**
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- Score is multiplied by current level
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- Level increases every 10 lines cleared
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- Maximum level is 20
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2. **Combo System**
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- Combo counter increases with each line clear
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- Resets if no lines are cleared
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- Multipliers:
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- 1 combo: 1.0x
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- 2 combos: 1.5x
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- 3 combos: 2.0x
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- 4 combos: 2.5x
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- 5+ combos: 3.0x
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3. **Back-to-Back Tetris**
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- 50% bonus (1.5x) for consecutive Tetris clears
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- Resets if a non-Tetris clear is performed
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4. **Perfect Clear**
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- 2x for single line
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- 3x for double
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- 4x for triple
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- 5x for Tetris
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- Awarded when clearing lines without leaving blocks
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5. **All Clear**
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- 2x multiplier when clearing all blocks
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- Requires no blocks in grid and no pieces in play
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6. **T-Spin Bonuses**
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- Single: 2x
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- Double: 4x
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- Triple: 6x
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### Controls
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- Swipe left/right to move piece
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- Swipe down quickly for hard drop
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- Swipe down slowly for soft drop
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- Single tap to rotate
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### Visual Effects
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- Smooth piece movement animations
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- Pulsing border glow during line clears
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- Ghost piece preview
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- Block glow effects
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- Subtle grid lines
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- Animated title screen with falling pieces
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## Technical Details
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### Requirements
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- Android 11 (API 30) or higher
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- Hardware acceleration support
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- 2GB RAM minimum
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### Performance Optimizations
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- Hardware-accelerated rendering
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- Efficient collision detection
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- Optimized grid operations
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- Smooth animations at 60fps
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- Background thread for score calculations
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### Architecture
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- Written in Kotlin
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- Uses Android Canvas for rendering
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- Follows Material Design guidelines
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- Implements high score persistence using SharedPreferences
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## Building from Source
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1. Clone the repository:
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```bash
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git clone https://github.com/cmclark00/mintris.git
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```
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2. Open the project in Android Studio
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3. Build and run on your device or emulator
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## Contributing
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Contributions are welcome! Please feel free to submit a Pull Request.
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## License
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This project is licensed under the MIT License - see the LICENSE file for details.
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