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https://github.com/cmclark00/mintris.git
synced 2025-05-18 05:15:20 +01:00
Fix: Resolve crash on startup due to ProGuard/Gson TypeToken issue
- Added necessary ProGuard rules to keep HighScore class, generic signatures, and annotations. - Fixed bug where music started on title screen instead of game start. - Fixed bug where session stats were blank on game over screen by ensuring stats are displayed correctly after high score entry. - Fixed bug where game music did not restart after playing again.
This commit is contained in:
parent
c1da5ba20f
commit
04b87e8f19
4 changed files with 145 additions and 20 deletions
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@ -122,12 +122,27 @@ class MainActivity : AppCompatActivity(),
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// Add these new properties at the class level
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private var currentCustomizationMenuSelection = 0
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// CAPTURE session stats needed for display into MainActivity member variables
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private var lastSessionScore = 0
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private var lastSessionLines = 0
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private var lastSessionPieces = 0
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private var lastSessionTime = 0L
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private var lastSessionLevel = 0
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private var lastSessionSingles = 0
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private var lastSessionDoubles = 0
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private var lastSessionTriples = 0
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private var lastSessionQuads = 0
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override fun onCreate(savedInstanceState: Bundle?) {
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// Register activity result launcher for high score entry
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highScoreEntryLauncher = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { result ->
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// No matter what the result is, we just show the game over container
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// When returning from HighScoreEntryActivity:
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// 1. Hide progression screen
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progressionScreen.visibility = View.GONE
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binding.gameOverContainer.visibility = View.VISIBLE
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// 2. Make game over container visible (it's already laid out)
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binding.gameOverContainer.visibility = View.VISIBLE
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// 3. *** Call showGameOverScreenDirectly to populate the stats ***
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showGameOverScreenDirectly(lastSessionScore) // Use the captured score
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// Keep all game UI elements hidden
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binding.gameControlsContainer.visibility = View.GONE
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@ -406,7 +421,33 @@ class MainActivity : AppCompatActivity(),
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val newHighScore = highScoreManager.isHighScore(finalScore)
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statsManager.endSession() // End session after calculations
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Log.d(TAG, "Game Over. Score: $finalScore, Level: ${viewModel.currentLevel.value}, Lines: ${gameBoard.lines}, Start Level: ${viewModel.selectedLevel.value}, New High Score: $newHighScore, XP Gained: $xpGained")
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// CAPTURE session stats needed for display into MainActivity member variables
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lastSessionScore = statsManager.getSessionScore()
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lastSessionLines = statsManager.getSessionLines()
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lastSessionPieces = statsManager.getSessionPieces()
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lastSessionTime = statsManager.getSessionTime()
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lastSessionLevel = statsManager.getSessionLevel()
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lastSessionSingles = statsManager.getSessionSingles()
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lastSessionDoubles = statsManager.getSessionDoubles()
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lastSessionTriples = statsManager.getSessionTriples()
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lastSessionQuads = statsManager.getSessionQuads()
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// *** Add detailed logging here ***
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Log.d(TAG, "[GameOverDebug] Captured Stats:")
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Log.d(TAG, "[GameOverDebug] Score: $lastSessionScore (from manager: ${statsManager.getSessionScore()})")
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Log.d(TAG, "[GameOverDebug] Lines: $lastSessionLines (from manager: ${statsManager.getSessionLines()})")
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Log.d(TAG, "[GameOverDebug] Pieces: $lastSessionPieces (from manager: ${statsManager.getSessionPieces()})")
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Log.d(TAG, "[GameOverDebug] Time: $lastSessionTime (from manager: ${statsManager.getSessionTime()})")
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Log.d(TAG, "[GameOverDebug] Level: $lastSessionLevel (from manager: ${statsManager.getSessionLevel()})")
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Log.d(TAG, "[GameOverDebug] Singles: $lastSessionSingles (from manager: ${statsManager.getSessionSingles()})")
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Log.d(TAG, "[GameOverDebug] Doubles: $lastSessionDoubles (from manager: ${statsManager.getSessionDoubles()})")
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Log.d(TAG, "[GameOverDebug] Triples: $lastSessionTriples (from manager: ${statsManager.getSessionTriples()})")
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Log.d(TAG, "[GameOverDebug] Quads: $lastSessionQuads (from manager: ${statsManager.getSessionQuads()})")
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// End the session (updates lifetime stats)
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statsManager.endSession()
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Log.d(TAG, "Game Over. Captured Score: $lastSessionScore, Level: $lastSessionLevel, Lines: $lastSessionLines, Start Level: ${viewModel.selectedLevel.value}, New High Score: $newHighScore, XP Gained: $xpGained")
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// Show appropriate screen: Progression or Game Over directly
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if (xpGained > 0 || newHighScore) {
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@ -570,8 +611,8 @@ class MainActivity : AppCompatActivity(),
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/**
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* Shows the final game over screen with stats.
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*/
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private fun showGameOverScreenDirectly(score: Int) {
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Log.d(TAG, "Showing final game over screen with score: $score")
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private fun showGameOverScreenDirectly(score: Int) { // Keep score param for logging if needed elsewhere
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Log.d(TAG, "Showing final game over screen with score from param: $score, from StatsManager: ${statsManager.getSessionScore()}")
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// Ensure game UI is hidden
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binding.gameControlsContainer.visibility = View.GONE
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binding.holdPieceView.visibility = View.GONE
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@ -584,20 +625,20 @@ class MainActivity : AppCompatActivity(),
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// Update session stats display in the gameOverContainer
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val timeFormat = SimpleDateFormat("HH:mm:ss", Locale.getDefault())
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timeFormat.timeZone = TimeZone.getTimeZone("UTC")
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val gameTime = System.currentTimeMillis() - gameStartTime // Recalculate or pass from onGameOver?
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// Let's recalculate for simplicity here.
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// val gameTime = System.currentTimeMillis() - gameStartTime // No longer needed here
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// Set text directly using interpolation (workaround attempt)
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binding.sessionScoreText.text = "Score: $score"
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binding.sessionLinesText.text = "Lines: ${gameBoard.lines}"
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binding.sessionPiecesText.text = "Pieces: $piecesPlaced"
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binding.sessionTimeText.text = "Time: ${timeFormat.format(gameTime)}"
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binding.sessionLevelText.text = "Level: ${viewModel.currentLevel.value ?: 1}"
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// --- Consistently use StatsManager session getters ---
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binding.sessionScoreText.text = "Score: ${statsManager.getSessionScore()}"
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binding.sessionLinesText.text = "Lines: ${statsManager.getSessionLines()}"
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binding.sessionPiecesText.text = "Pieces: ${statsManager.getSessionPieces()}"
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binding.sessionTimeText.text = "Time: ${timeFormat.format(statsManager.getSessionTime())}"
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binding.sessionLevelText.text = "Level: ${statsManager.getSessionLevel()}"
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binding.sessionSinglesText.text = "Singles: ${statsManager.getSessionSingles()}"
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binding.sessionDoublesText.text = "Doubles: ${statsManager.getSessionDoubles()}"
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binding.sessionTriplesText.text = "Triples: ${statsManager.getSessionTriples()}"
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binding.sessionQuadsText.text = "Quads: ${statsManager.getSessionQuads()}"
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// --- End StatsManager usage ---
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// Make the container visible
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binding.gameOverContainer.visibility = View.VISIBLE
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@ -900,6 +941,9 @@ class MainActivity : AppCompatActivity(),
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*/
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private fun startGame() {
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Log.d(TAG, "Starting game at level ${viewModel.selectedLevel.value}")
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// Reset session stats FIRST
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statsManager.startNewSession()
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// Reset game state
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viewModel.resetGame() // Resets score and level in ViewModel
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viewModel.setLevel(viewModel.selectedLevel.value ?: 1) // Set initial level from selection
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@ -973,7 +1017,33 @@ class MainActivity : AppCompatActivity(),
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val newHighScore = highScoreManager.isHighScore(finalScore)
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statsManager.endSession() // End session after calculations
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Log.d(TAG, "Game Over. Score: $finalScore, Level: ${viewModel.currentLevel.value}, Lines: ${gameBoard.lines}, Start Level: ${viewModel.selectedLevel.value}, New High Score: $newHighScore, XP Gained: $xpGained")
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// CAPTURE session stats needed for display into MainActivity member variables
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lastSessionScore = statsManager.getSessionScore()
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lastSessionLines = statsManager.getSessionLines()
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lastSessionPieces = statsManager.getSessionPieces()
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lastSessionTime = statsManager.getSessionTime()
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lastSessionLevel = statsManager.getSessionLevel()
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lastSessionSingles = statsManager.getSessionSingles()
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lastSessionDoubles = statsManager.getSessionDoubles()
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lastSessionTriples = statsManager.getSessionTriples()
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lastSessionQuads = statsManager.getSessionQuads()
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// *** Add detailed logging here ***
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Log.d(TAG, "[GameOverDebug] Captured Stats:")
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Log.d(TAG, "[GameOverDebug] Score: $lastSessionScore (from manager: ${statsManager.getSessionScore()})")
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Log.d(TAG, "[GameOverDebug] Lines: $lastSessionLines (from manager: ${statsManager.getSessionLines()})")
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Log.d(TAG, "[GameOverDebug] Pieces: $lastSessionPieces (from manager: ${statsManager.getSessionPieces()})")
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Log.d(TAG, "[GameOverDebug] Time: $lastSessionTime (from manager: ${statsManager.getSessionTime()})")
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Log.d(TAG, "[GameOverDebug] Level: $lastSessionLevel (from manager: ${statsManager.getSessionLevel()})")
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Log.d(TAG, "[GameOverDebug] Singles: $lastSessionSingles (from manager: ${statsManager.getSessionSingles()})")
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Log.d(TAG, "[GameOverDebug] Doubles: $lastSessionDoubles (from manager: ${statsManager.getSessionDoubles()})")
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Log.d(TAG, "[GameOverDebug] Triples: $lastSessionTriples (from manager: ${statsManager.getSessionTriples()})")
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Log.d(TAG, "[GameOverDebug] Quads: $lastSessionQuads (from manager: ${statsManager.getSessionQuads()})")
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// End the session (updates lifetime stats)
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statsManager.endSession()
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Log.d(TAG, "Game Over. Captured Score: $lastSessionScore, Level: $lastSessionLevel, Lines: $lastSessionLines, Start Level: ${viewModel.selectedLevel.value}, New High Score: $newHighScore, XP Gained: $xpGained")
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// Show appropriate screen: Progression or Game Over directly
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if (xpGained > 0 || newHighScore) {
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@ -1007,6 +1077,7 @@ class MainActivity : AppCompatActivity(),
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// Start background music if enabled
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if (viewModel.isMusicEnabled.value == true) { // Read from ViewModel
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gameMusic.prepareMusic() // Ensure player is ready
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gameMusic.start()
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}
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@ -1014,8 +1085,8 @@ class MainActivity : AppCompatActivity(),
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gameView.start()
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// Observer ensures gameMusic is enabled/disabled correctly via gameMusic.setEnabled()
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// Reset session stats
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statsManager.startNewSession()
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// Reset session stats - MOVED TO TOP
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// statsManager.startNewSession()
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progressionManager.startNewSession()
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gameBoard.updateLevel(viewModel.selectedLevel.value ?: 1)
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}
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@ -1222,6 +1293,9 @@ class MainActivity : AppCompatActivity(),
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} else if (binding.pauseContainer.visibility == View.VISIBLE) {
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// If pause menu is showing, handle as a resume
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resumeGame()
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} else if (binding.customizationContainer.visibility == View.VISIBLE) {
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// If customization menu is showing, hide it
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hideCustomizationMenu()
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} else if (binding.gameOverContainer.visibility == View.VISIBLE) {
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// If game over is showing, go back to title
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hideGameOver()
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