Refactor: Introduce ViewModel for score/level, fix game over flow

This commit is contained in:
cmclark00 2025-04-01 14:39:27 -04:00
parent 5952cac760
commit 0a5bf6bb7e
5 changed files with 151 additions and 168 deletions

View file

@ -0,0 +1,40 @@
package com.pixelmintdrop
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
class MainActivityViewModel : ViewModel() {
// Private MutableLiveData for internal updates
private val _currentScore = MutableLiveData<Long>(0L)
private val _currentLevel = MutableLiveData<Int>(1)
// Public LiveData for observation by the Activity
val currentScore: LiveData<Long> = _currentScore
val currentLevel: LiveData<Int> = _currentLevel
// Example function to update the score (logic would be moved here)
fun incrementScore(points: Long) {
_currentScore.value = (_currentScore.value ?: 0L) + points
// Potentially add logic here to check for level up based on score
}
// Function to set the score directly
fun setScore(score: Long) {
_currentScore.value = score
}
// Example function to update the level
fun setLevel(level: Int) {
_currentLevel.value = level
}
fun resetGame() {
_currentScore.value = 0L
_currentLevel.value = 1
// Reset other game state within the ViewModel as needed
}
// Add other state variables and logic related to game state here
}