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https://github.com/cmclark00/mintris.git
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Change references from tetris to quad for 4-line clears
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parent
38163c33a3
commit
22fd887037
5 changed files with 27 additions and 36 deletions
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@ -301,7 +301,7 @@ class MainActivity : AppCompatActivity(),
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statsManager.updateSessionStats(finalScore, gameBoard.lines, piecesPlaced, timePlayedMs, currentLevel)
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// Handle progression - XP earned, potential level up
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val xpGained = progressionManager.calculateGameXP(finalScore, gameBoard.lines, currentLevel, timePlayedMs, statsManager.getSessionTetrises(), 0)
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val xpGained = progressionManager.calculateGameXP(finalScore, gameBoard.lines, currentLevel, timePlayedMs, statsManager.getSessionQuads(), 0)
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val newRewards = progressionManager.addXP(xpGained)
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// Show progression screen if player earned XP
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@ -472,7 +472,7 @@ class MainActivity : AppCompatActivity(),
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lines = gameBoard.lines,
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level = currentLevel,
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gameTime = gameTime,
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tetrisCount = statsManager.getSessionTetrises(),
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quadCount = statsManager.getSessionQuads(),
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perfectClearCount = 0 // Implement perfect clear tracking if needed
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)
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@ -496,7 +496,7 @@ class MainActivity : AppCompatActivity(),
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binding.sessionSinglesText.text = getString(R.string.singles, statsManager.getSessionSingles())
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binding.sessionDoublesText.text = getString(R.string.doubles, statsManager.getSessionDoubles())
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binding.sessionTriplesText.text = getString(R.string.triples, statsManager.getSessionTriples())
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binding.sessionTetrisesText.text = getString(R.string.tetrises, statsManager.getSessionTetrises())
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binding.sessionQuadsText.text = getString(R.string.quads, statsManager.getSessionQuads())
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// Flag to track if high score screen will be shown
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var showingHighScore = false
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@ -911,7 +911,7 @@ class MainActivity : AppCompatActivity(),
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statsManager.updateSessionStats(finalScore, gameBoard.lines, piecesPlaced, timePlayedMs, currentLevel)
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// Handle progression - XP earned, potential level up
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val xpGained = progressionManager.calculateGameXP(finalScore, gameBoard.lines, currentLevel, timePlayedMs, statsManager.getSessionTetrises(), 0)
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val xpGained = progressionManager.calculateGameXP(finalScore, gameBoard.lines, currentLevel, timePlayedMs, statsManager.getSessionQuads(), 0)
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val newRewards = progressionManager.addXP(xpGained)
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// Show progression screen if player earned XP
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@ -78,7 +78,7 @@ class StatsActivity : AppCompatActivity() {
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binding.totalSinglesText.setTextColor(textColor)
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binding.totalDoublesText.setTextColor(textColor)
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binding.totalTriplesText.setTextColor(textColor)
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binding.totalTetrisesText.setTextColor(textColor)
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binding.totalQuadsText.setTextColor(textColor)
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binding.maxLevelText.setTextColor(textColor)
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binding.maxScoreText.setTextColor(textColor)
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binding.maxLinesText.setTextColor(textColor)
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@ -116,7 +116,7 @@ class StatsActivity : AppCompatActivity() {
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binding.totalSinglesText.text = getString(R.string.singles, statsManager.getTotalSingles())
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binding.totalDoublesText.text = getString(R.string.doubles, statsManager.getTotalDoubles())
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binding.totalTriplesText.text = getString(R.string.triples, statsManager.getTotalTriples())
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binding.totalTetrisesText.text = getString(R.string.tetrises, statsManager.getTotalTetrises())
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binding.totalQuadsText.text = getString(R.string.quads, statsManager.getTotalQuads())
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// Update best performance stats
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binding.maxLevelText.text = getString(R.string.max_level, statsManager.getMaxLevel())
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@ -93,24 +93,15 @@ class PlayerProgressionManager(context: Context) {
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/**
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* Calculate XP from a game session based on score, lines, level, etc.
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*/
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fun calculateGameXP(score: Int, lines: Int, level: Int, gameTime: Long,
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tetrisCount: Int, perfectClearCount: Int): Long {
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// Base XP from score with level multiplier (capped at level 10)
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val cappedLevel = min(level, 10)
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val scoreXP = (score * (1 + LEVEL_MULTIPLIER * cappedLevel)).toLong()
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// XP from lines cleared (reduced for higher levels)
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val linesXP = lines * XP_PER_LINE * (1 - (level - 1) * 0.05).coerceAtLeast(0.5)
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// XP from special moves (reduced for higher levels)
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val tetrisBonus = tetrisCount * TETRIS_XP_BONUS * (1 - (level - 1) * 0.05).coerceAtLeast(0.5)
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val perfectClearBonus = perfectClearCount * PERFECT_CLEAR_XP_BONUS * (1 - (level - 1) * 0.05).coerceAtLeast(0.5)
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// Time bonus (reduced for longer games)
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val timeBonus = (gameTime / 60000) * TIME_XP_PER_MINUTE * (1 - (gameTime / 3600000) * 0.1).coerceAtLeast(0.5)
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// Calculate total XP
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return (scoreXP + linesXP + tetrisBonus + perfectClearBonus + timeBonus).toLong()
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fun calculateGameXP(score: Int, lines: Int, level: Int, timePlayedMs: Long,
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quadCount: Int, perfectClearCount: Int): Long {
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val scoreXP = score * SCORE_XP_MULTIPLIER
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val linesXP = lines * LINES_XP_MULTIPLIER * level
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val quadBonus = quadCount * QUAD_XP_BONUS * (1 - (level - 1) * 0.05).coerceAtLeast(0.5)
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val perfectClearBonus = perfectClearCount * PERFECT_CLEAR_XP_BONUS
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val timeBonus = (timePlayedMs / 1000) * TIME_XP_MULTIPLIER
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return (scoreXP + linesXP + quadBonus + perfectClearBonus + timeBonus).toLong()
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}
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/**
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@ -20,7 +20,7 @@ class StatsManager(context: Context) {
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private var totalSingles: Int = 0
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private var totalDoubles: Int = 0
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private var totalTriples: Int = 0
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private var totalTetrises: Int = 0
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private var totalQuads: Int = 0
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// Session stats
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private var sessionScore: Int = 0
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@ -33,7 +33,7 @@ class StatsManager(context: Context) {
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private var sessionSingles: Int = 0
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private var sessionDoubles: Int = 0
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private var sessionTriples: Int = 0
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private var sessionTetrises: Int = 0
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private var sessionQuads: Int = 0
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init {
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loadStats()
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@ -53,7 +53,7 @@ class StatsManager(context: Context) {
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totalSingles = prefs.getInt(KEY_TOTAL_SINGLES, 0)
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totalDoubles = prefs.getInt(KEY_TOTAL_DOUBLES, 0)
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totalTriples = prefs.getInt(KEY_TOTAL_TRIPLES, 0)
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totalTetrises = prefs.getInt(KEY_TOTAL_TETRISES, 0)
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totalQuads = prefs.getInt(KEY_TOTAL_QUADS, 0)
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}
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private fun saveStats() {
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@ -69,7 +69,7 @@ class StatsManager(context: Context) {
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.putInt(KEY_TOTAL_SINGLES, totalSingles)
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.putInt(KEY_TOTAL_DOUBLES, totalDoubles)
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.putInt(KEY_TOTAL_TRIPLES, totalTriples)
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.putInt(KEY_TOTAL_TETRISES, totalTetrises)
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.putInt(KEY_TOTAL_QUADS, totalQuads)
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.apply()
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}
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@ -82,7 +82,7 @@ class StatsManager(context: Context) {
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sessionSingles = 0
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sessionDoubles = 0
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sessionTriples = 0
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sessionTetrises = 0
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sessionQuads = 0
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}
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fun updateSessionStats(score: Int, lines: Int, pieces: Int, time: Long, level: Int) {
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@ -108,8 +108,8 @@ class StatsManager(context: Context) {
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totalTriples++
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}
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4 -> {
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sessionTetrises++
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totalTetrises++
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sessionQuads++
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totalQuads++
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}
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}
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}
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@ -142,7 +142,7 @@ class StatsManager(context: Context) {
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fun getTotalSingles(): Int = totalSingles
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fun getTotalDoubles(): Int = totalDoubles
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fun getTotalTriples(): Int = totalTriples
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fun getTotalTetrises(): Int = totalTetrises
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fun getTotalQuads(): Int = totalQuads
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// Getters for session stats
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fun getSessionScore(): Int = sessionScore
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@ -155,7 +155,7 @@ class StatsManager(context: Context) {
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fun getSessionSingles(): Int = sessionSingles
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fun getSessionDoubles(): Int = sessionDoubles
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fun getSessionTriples(): Int = sessionTriples
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fun getSessionTetrises(): Int = sessionTetrises
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fun getSessionQuads(): Int = sessionQuads
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fun resetStats() {
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// Reset all lifetime stats
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@ -172,7 +172,7 @@ class StatsManager(context: Context) {
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totalSingles = 0
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totalDoubles = 0
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totalTriples = 0
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totalTetrises = 0
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totalQuads = 0
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// Save the reset stats
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saveStats()
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@ -191,6 +191,6 @@ class StatsManager(context: Context) {
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private const val KEY_TOTAL_SINGLES = "total_singles"
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private const val KEY_TOTAL_DOUBLES = "total_doubles"
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private const val KEY_TOTAL_TRIPLES = "total_triples"
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private const val KEY_TOTAL_TETRISES = "total_tetrises"
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private const val KEY_TOTAL_QUADS = "total_quads"
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}
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}
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@ -44,7 +44,7 @@
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<string name="singles">singles: %d</string>
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<string name="doubles">doubles: %d</string>
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<string name="triples">triples: %d</string>
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<string name="tetrises">tetrises: %d</string>
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<string name="quads">quads: %d</string>
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<string name="reset_stats">reset stats</string>
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<string name="music">music</string>
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<string name="customization">Customization</string>
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