mirror of
https://github.com/cmclark00/mintris.git
synced 2025-05-18 07:45:21 +01:00
fix: theme colors and UI improvements
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parent
42b9bcfab4
commit
68e8cb160f
3 changed files with 124 additions and 78 deletions
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@ -91,6 +91,14 @@ class MainActivity : AppCompatActivity() {
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themeSelector = binding.themeSelector
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blockSkinSelector = binding.blockSkinSelector
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// Set up progression screen
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progressionScreen = binding.progressionScreen
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progressionScreen.visibility = View.GONE
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progressionScreen.onContinue = {
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progressionScreen.visibility = View.GONE
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binding.gameOverContainer.visibility = View.VISIBLE
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}
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// Load and apply theme preference
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currentTheme = progressionManager.getSelectedTheme()
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applyTheme(currentTheme)
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@ -109,14 +117,6 @@ class MainActivity : AppCompatActivity() {
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gameView.setGameBoard(gameBoard)
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gameView.setHaptics(gameHaptics)
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// Set up progression screen
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progressionScreen = binding.progressionScreen
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progressionScreen.visibility = View.GONE
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progressionScreen.onContinue = {
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progressionScreen.visibility = View.GONE
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binding.gameOverContainer.visibility = View.VISIBLE
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}
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// Set up theme selector
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themeSelector.onThemeSelected = { themeId: String ->
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// Apply the new theme
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@ -358,10 +358,7 @@ class MainActivity : AppCompatActivity() {
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var showingHighScore = false
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// Show progression screen first with XP animation
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binding.gameOverContainer.visibility = View.GONE
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progressionScreen.visibility = View.VISIBLE
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progressionScreen.applyTheme(currentTheme)
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progressionScreen.showProgress(progressionManager, xpGained, newRewards, currentTheme)
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showProgressionScreen(xpGained, newRewards)
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// Override the continue button behavior if high score needs to be shown
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val originalOnContinue = progressionScreen.onContinue
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@ -593,63 +590,55 @@ class MainActivity : AppCompatActivity() {
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* Apply a theme to the game
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*/
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private fun applyTheme(themeId: String) {
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// Only apply if the theme is unlocked
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if (!progressionManager.isThemeUnlocked(themeId)) return
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// Save the selected theme
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currentTheme = themeId
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val themeColor = when (themeId) {
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PlayerProgressionManager.THEME_CLASSIC -> Color.WHITE
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PlayerProgressionManager.THEME_NEON -> Color.parseColor("#FF00FF")
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PlayerProgressionManager.THEME_MONOCHROME -> Color.LTGRAY
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PlayerProgressionManager.THEME_RETRO -> Color.parseColor("#FF5A5F")
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PlayerProgressionManager.THEME_MINIMALIST -> Color.BLACK
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PlayerProgressionManager.THEME_GALAXY -> Color.parseColor("#66FCF1")
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else -> Color.WHITE
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}
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// Get background color for the theme
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val backgroundColor = when (themeId) {
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PlayerProgressionManager.THEME_CLASSIC -> Color.BLACK
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PlayerProgressionManager.THEME_NEON -> Color.parseColor("#0D0221")
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PlayerProgressionManager.THEME_MONOCHROME -> Color.parseColor("#1A1A1A")
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PlayerProgressionManager.THEME_RETRO -> Color.parseColor("#3F2832")
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PlayerProgressionManager.THEME_MINIMALIST -> Color.WHITE
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PlayerProgressionManager.THEME_GALAXY -> Color.parseColor("#0B0C10")
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else -> Color.BLACK
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}
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// Apply background color to root view
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binding.root.setBackgroundColor(backgroundColor)
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// Apply theme color to title screen
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titleScreen.setThemeColor(themeColor)
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titleScreen.setBackgroundColor(backgroundColor)
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// Apply theme color to game over screen
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binding.gameOverContainer.setBackgroundColor(backgroundColor)
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binding.gameOverText.setTextColor(themeColor)
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binding.scoreText.setTextColor(themeColor)
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binding.currentLevelText.setTextColor(themeColor)
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binding.linesText.setTextColor(themeColor)
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binding.comboText.setTextColor(themeColor)
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binding.playAgainButton.setTextColor(themeColor)
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binding.playAgainButton.setBackgroundResource(android.R.color.transparent)
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binding.playAgainButton.setTextSize(24f)
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// Apply theme to progression screen (it will handle its own colors)
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progressionScreen.applyTheme(themeId)
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// Apply theme color to game view
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gameView.setThemeColor(themeColor)
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gameView.setBackgroundColor(backgroundColor)
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// Save theme preference
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progressionManager.setSelectedTheme(themeId)
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// Apply theme to title screen if it's visible
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if (titleScreen.visibility == View.VISIBLE) {
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titleScreen.applyTheme(themeId)
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}
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// Apply theme colors based on theme ID
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when (themeId) {
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PlayerProgressionManager.THEME_CLASSIC -> {
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// Default black theme
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binding.root.setBackgroundColor(Color.BLACK)
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}
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PlayerProgressionManager.THEME_NEON -> {
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// Neon theme with dark purple background
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binding.root.setBackgroundColor(Color.parseColor("#0D0221"))
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}
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PlayerProgressionManager.THEME_MONOCHROME -> {
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// Monochrome dark gray
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binding.root.setBackgroundColor(Color.parseColor("#1A1A1A"))
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}
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PlayerProgressionManager.THEME_RETRO -> {
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// Retro arcade theme
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binding.root.setBackgroundColor(Color.parseColor("#3F2832"))
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}
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PlayerProgressionManager.THEME_MINIMALIST -> {
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// Minimalist white theme
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binding.root.setBackgroundColor(Color.WHITE)
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// Update text colors for visibility
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binding.scoreText.setTextColor(Color.BLACK)
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binding.currentLevelText.setTextColor(Color.BLACK)
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binding.linesText.setTextColor(Color.BLACK)
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binding.comboText.setTextColor(Color.BLACK)
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}
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PlayerProgressionManager.THEME_GALAXY -> {
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// Galaxy dark blue theme
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binding.root.setBackgroundColor(Color.parseColor("#0B0C10"))
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}
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}
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// Apply theme to progression screen if it's visible and initialized
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if (::progressionScreen.isInitialized && progressionScreen.visibility == View.VISIBLE) {
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progressionScreen.applyTheme(themeId)
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}
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// Apply theme color to the stats button
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val textColor = getThemeColor(currentTheme)
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binding.statsButton.setTextColor(textColor)
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// Update the game view to apply theme
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gameView.invalidate()
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}
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/**
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@ -745,4 +734,16 @@ class MainActivity : AppCompatActivity() {
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}
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return super.onKeyDown(keyCode, event)
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}
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private fun showProgressionScreen(xpGained: Long, newRewards: List<String>) {
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// Apply theme before showing the screen
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progressionScreen.applyTheme(currentTheme)
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// Show the progression screen
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binding.gameOverContainer.visibility = View.GONE
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progressionScreen.visibility = View.VISIBLE
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// Display progression data
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progressionScreen.showProgress(progressionManager, xpGained, newRewards, currentTheme)
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}
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}
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@ -153,6 +153,7 @@ class GameView @JvmOverloads constructor(
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// Block skin
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private var currentBlockSkin: String = "block_skin_1"
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private val blockSkinPaints = mutableMapOf<String, Paint>()
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private var currentThemeColor = Color.WHITE
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private enum class Direction {
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HORIZONTAL, VERTICAL
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@ -1050,4 +1051,26 @@ class GameView @JvmOverloads constructor(
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}
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pulseAnimator?.start()
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}
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/**
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* Set the theme color for the game view
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*/
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fun setThemeColor(color: Int) {
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currentThemeColor = color
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blockPaint.color = color
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ghostBlockPaint.color = color
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glowPaint.color = color
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blockGlowPaint.color = color
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borderGlowPaint.color = color
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pulsePaint.color = color
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invalidate()
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}
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/**
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* Set the background color for the game view
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*/
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override fun setBackgroundColor(color: Int) {
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super.setBackgroundColor(color)
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invalidate()
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}
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}
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@ -46,8 +46,9 @@ class TitleScreen @JvmOverloads constructor(
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// Callback for when the user touches the screen
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var onStartGame: (() -> Unit)? = null
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// Theme color
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// Theme color and background color
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private var themeColor = Color.WHITE
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private var backgroundColor = Color.BLACK
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// Define tetromino shapes (I, O, T, S, Z, J, L)
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private val tetrominoShapes = arrayOf(
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@ -110,7 +111,7 @@ class TitleScreen @JvmOverloads constructor(
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init {
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// Title text settings
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titlePaint.apply {
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color = Color.WHITE
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color = themeColor
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textSize = 120f
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textAlign = Paint.Align.CENTER
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typeface = Typeface.create(Typeface.SANS_SERIF, Typeface.BOLD)
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@ -119,7 +120,7 @@ class TitleScreen @JvmOverloads constructor(
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// "Touch to start" text settings
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promptPaint.apply {
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color = Color.WHITE
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color = themeColor
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textSize = 50f
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textAlign = Paint.Align.CENTER
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typeface = Typeface.create(Typeface.SANS_SERIF, Typeface.NORMAL)
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@ -129,7 +130,7 @@ class TitleScreen @JvmOverloads constructor(
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// High scores text settings
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highScorePaint.apply {
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color = Color.WHITE
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color = themeColor
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textSize = 70f
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textAlign = Paint.Align.LEFT // Changed to LEFT alignment
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typeface = Typeface.create(Typeface.MONOSPACE, Typeface.NORMAL) // Changed to monospace
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@ -137,16 +138,16 @@ class TitleScreen @JvmOverloads constructor(
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alpha = 200
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}
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// General paint settings for tetrominos (white)
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// General paint settings for tetrominos
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paint.apply {
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color = Color.WHITE
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color = themeColor
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style = Paint.Style.FILL
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isAntiAlias = true
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}
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// Glow paint settings for tetrominos
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glowPaint.apply {
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color = Color.WHITE
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color = themeColor
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style = Paint.Style.FILL
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isAntiAlias = true
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alpha = 60
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@ -184,8 +185,8 @@ class TitleScreen @JvmOverloads constructor(
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try {
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super.onDraw(canvas)
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// Draw background
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canvas.drawColor(Color.BLACK)
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// Draw background using the current background color
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canvas.drawColor(backgroundColor)
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// Add any pending tetrominos
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tetrominos.addAll(tetrominosToAdd)
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@ -340,7 +341,7 @@ class TitleScreen @JvmOverloads constructor(
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glowPaint.color = themeColor
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// Update background color
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setBackgroundColor(when (themeId) {
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backgroundColor = when (themeId) {
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PlayerProgressionManager.THEME_CLASSIC -> Color.BLACK
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PlayerProgressionManager.THEME_NEON -> Color.parseColor("#0D0221")
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PlayerProgressionManager.THEME_MONOCHROME -> Color.parseColor("#1A1A1A")
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@ -348,8 +349,29 @@ class TitleScreen @JvmOverloads constructor(
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PlayerProgressionManager.THEME_MINIMALIST -> Color.WHITE
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PlayerProgressionManager.THEME_GALAXY -> Color.parseColor("#0B0C10")
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else -> Color.BLACK
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})
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}
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invalidate()
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}
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/**
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* Set the theme color for the title screen
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*/
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fun setThemeColor(color: Int) {
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themeColor = color
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titlePaint.color = color
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promptPaint.color = color
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highScorePaint.color = color
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paint.color = color
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glowPaint.color = color
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invalidate()
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}
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/**
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* Set the background color for the title screen
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*/
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override fun setBackgroundColor(color: Int) {
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backgroundColor = color
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invalidate()
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}
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}
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