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Adjust gamepad D-pad sensitivity by increasing continuous movement delay
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1 changed files with 2 additions and 2 deletions
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@ -28,7 +28,7 @@ class GamepadController(
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private const val TAG = "GamepadController"
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// Deadzone for analog sticks (normalized value 0.0-1.0)
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private const val STICK_DEADZONE = 0.25f
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private const val STICK_DEADZONE = 0.30f
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// Cooldown times for responsive input without repeating too quickly
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private const val MOVE_COOLDOWN_MS = 100L
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@ -37,7 +37,7 @@ class GamepadController(
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private const val HOLD_COOLDOWN_MS = 250L
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// Continuous movement repeat delay
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private const val CONTINUOUS_MOVEMENT_DELAY_MS = 80L
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private const val CONTINUOUS_MOVEMENT_DELAY_MS = 100L
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// Rumble patterns
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private const val RUMBLE_MOVE_DURATION_MS = 20L
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