Adjust gamepad D-pad sensitivity by increasing continuous movement delay

This commit is contained in:
cmclark00 2025-03-31 07:49:39 -04:00
parent 36559eac4c
commit 779fa8eab1

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@ -28,7 +28,7 @@ class GamepadController(
private const val TAG = "GamepadController" private const val TAG = "GamepadController"
// Deadzone for analog sticks (normalized value 0.0-1.0) // Deadzone for analog sticks (normalized value 0.0-1.0)
private const val STICK_DEADZONE = 0.25f private const val STICK_DEADZONE = 0.30f
// Cooldown times for responsive input without repeating too quickly // Cooldown times for responsive input without repeating too quickly
private const val MOVE_COOLDOWN_MS = 100L private const val MOVE_COOLDOWN_MS = 100L
@ -37,7 +37,7 @@ class GamepadController(
private const val HOLD_COOLDOWN_MS = 250L private const val HOLD_COOLDOWN_MS = 250L
// Continuous movement repeat delay // Continuous movement repeat delay
private const val CONTINUOUS_MOVEMENT_DELAY_MS = 80L private const val CONTINUOUS_MOVEMENT_DELAY_MS = 100L
// Rumble patterns // Rumble patterns
private const val RUMBLE_MOVE_DURATION_MS = 20L private const val RUMBLE_MOVE_DURATION_MS = 20L