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Add title screen with falling tetrominos and fix game resume functionality
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parent
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commit
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6 changed files with 401 additions and 76 deletions
259
app/src/main/java/com/mintris/game/TitleScreen.kt
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259
app/src/main/java/com/mintris/game/TitleScreen.kt
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package com.mintris.game
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import android.content.Context
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import android.graphics.Canvas
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import android.graphics.Color
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import android.graphics.Paint
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import android.graphics.Typeface
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import android.util.AttributeSet
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import android.view.MotionEvent
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import android.view.View
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import java.util.Random
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import android.util.Log
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class TitleScreen @JvmOverloads constructor(
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context: Context,
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attrs: AttributeSet? = null,
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defStyleAttr: Int = 0
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) : View(context, attrs, defStyleAttr) {
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private val paint = Paint()
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private val glowPaint = Paint()
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private val titlePaint = Paint()
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private val promptPaint = Paint()
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private val cellSize = 30f
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private val random = Random()
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private var width = 0
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private var height = 0
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private val tetrominosToAdd = mutableListOf<Tetromino>()
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// Callback for when the user touches the screen
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var onStartGame: (() -> Unit)? = null
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// Define tetromino shapes (I, O, T, S, Z, J, L)
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private val tetrominoShapes = arrayOf(
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// I
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arrayOf(
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intArrayOf(0, 0, 0, 0),
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intArrayOf(1, 1, 1, 1),
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intArrayOf(0, 0, 0, 0),
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intArrayOf(0, 0, 0, 0)
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),
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// O
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arrayOf(
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intArrayOf(1, 1),
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intArrayOf(1, 1)
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),
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// T
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arrayOf(
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intArrayOf(0, 1, 0),
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intArrayOf(1, 1, 1),
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intArrayOf(0, 0, 0)
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),
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// S
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arrayOf(
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intArrayOf(0, 1, 1),
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intArrayOf(1, 1, 0),
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intArrayOf(0, 0, 0)
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),
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// Z
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arrayOf(
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intArrayOf(1, 1, 0),
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intArrayOf(0, 1, 1),
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intArrayOf(0, 0, 0)
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),
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// J
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arrayOf(
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intArrayOf(1, 0, 0),
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intArrayOf(1, 1, 1),
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intArrayOf(0, 0, 0)
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),
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// L
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arrayOf(
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intArrayOf(0, 0, 1),
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intArrayOf(1, 1, 1),
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intArrayOf(0, 0, 0)
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)
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)
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// Tetromino class to represent falling pieces
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private class Tetromino(
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var x: Float,
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var y: Float,
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val shape: Array<IntArray>,
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val speed: Float,
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val scale: Float,
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val rotation: Int = 0
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)
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private val tetrominos = mutableListOf<Tetromino>()
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init {
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// Title text settings
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titlePaint.apply {
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color = Color.WHITE
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textSize = 120f
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textAlign = Paint.Align.CENTER
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typeface = Typeface.create(Typeface.SANS_SERIF, Typeface.BOLD)
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isAntiAlias = true
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}
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// "Touch to start" text settings
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promptPaint.apply {
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color = Color.WHITE
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textSize = 40f
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textAlign = Paint.Align.CENTER
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typeface = Typeface.create(Typeface.SANS_SERIF, Typeface.NORMAL)
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isAntiAlias = true
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alpha = 180
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}
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// General paint settings for tetrominos (white)
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paint.apply {
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color = Color.WHITE
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style = Paint.Style.FILL
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isAntiAlias = true
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}
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// Glow paint settings for tetrominos
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glowPaint.apply {
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color = Color.WHITE
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style = Paint.Style.FILL
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isAntiAlias = true
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alpha = 60
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}
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}
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override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
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super.onSizeChanged(w, h, oldw, oldh)
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width = w
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height = h
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// Clear existing tetrominos
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tetrominos.clear()
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// Initialize some tetrominos
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repeat(20) {
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val tetromino = createRandomTetromino()
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tetrominos.add(tetromino)
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}
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}
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private fun createRandomTetromino(): Tetromino {
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val x = random.nextFloat() * (width - 150) + 50 // Keep away from edges
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val y = -cellSize * 4 - (random.nextFloat() * height / 2)
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val shapeIndex = random.nextInt(tetrominoShapes.size)
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val shape = tetrominoShapes[shapeIndex]
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val speed = 1f + random.nextFloat() * 2f
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val scale = 0.8f + random.nextFloat() * 0.4f
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val rotation = random.nextInt(4) * 90
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return Tetromino(x, y, shape, speed, scale, rotation)
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}
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override fun onDraw(canvas: Canvas) {
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try {
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super.onDraw(canvas)
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// Draw background
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canvas.drawColor(Color.BLACK)
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// Add any pending tetrominos
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tetrominos.addAll(tetrominosToAdd)
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tetrominosToAdd.clear()
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// Update and draw falling tetrominos
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val tetrominosToRemove = mutableListOf<Tetromino>()
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for (tetromino in tetrominos) {
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tetromino.y += tetromino.speed
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// Remove tetrominos that have fallen off the screen
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if (tetromino.y > height) {
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tetrominosToRemove.add(tetromino)
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tetrominosToAdd.add(createRandomTetromino())
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} else {
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try {
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// Save canvas state before rotation
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canvas.save()
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// Translate to the tetromino's position
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canvas.translate(tetromino.x, tetromino.y)
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// Scale according to the tetromino's scale factor
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canvas.scale(tetromino.scale, tetromino.scale)
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// Rotate around the center of the tetromino
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val centerX = tetromino.shape.size * cellSize / 2
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val centerY = tetromino.shape.size * cellSize / 2
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canvas.rotate(tetromino.rotation.toFloat(), centerX, centerY)
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// Draw the tetromino
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for (row in tetromino.shape.indices) {
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for (col in 0 until tetromino.shape[row].size) {
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if (tetromino.shape[row][col] == 1) {
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// Draw larger glow effect
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glowPaint.alpha = 30
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canvas.drawRect(
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col * cellSize - 8,
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row * cellSize - 8,
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(col + 1) * cellSize + 8,
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(row + 1) * cellSize + 8,
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glowPaint
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)
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// Draw medium glow
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glowPaint.alpha = 60
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canvas.drawRect(
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col * cellSize - 4,
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row * cellSize - 4,
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(col + 1) * cellSize + 4,
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(row + 1) * cellSize + 4,
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glowPaint
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)
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// Draw main block
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canvas.drawRect(
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col * cellSize,
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row * cellSize,
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(col + 1) * cellSize,
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(row + 1) * cellSize,
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paint
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)
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}
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}
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}
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// Restore canvas state
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canvas.restore()
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} catch (e: Exception) {
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Log.e("TitleScreen", "Error drawing tetromino", e)
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}
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}
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}
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// Remove tetrominos that fell off the screen
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tetrominos.removeAll(tetrominosToRemove)
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// Draw title
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val titleY = height * 0.4f
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canvas.drawText("mintris", width / 2f, titleY, titlePaint)
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// Draw "touch to start" prompt
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canvas.drawText("touch to start", width / 2f, height * 0.6f, promptPaint)
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// Request another frame
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invalidate()
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} catch (e: Exception) {
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Log.e("TitleScreen", "Error in onDraw", e)
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}
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}
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override fun onTouchEvent(event: MotionEvent): Boolean {
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if (event.action == MotionEvent.ACTION_DOWN) {
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onStartGame?.invoke()
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return true
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}
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return super.onTouchEvent(event)
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}
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}
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