Add title screen with falling tetrominos and fix game resume functionality

This commit is contained in:
cmclark00 2025-03-26 19:13:43 -04:00
parent a56f08afb9
commit 9fbffc00d0
6 changed files with 401 additions and 76 deletions

View file

@ -0,0 +1,10 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24"
android:tint="@android:color/white">
<path
android:fillColor="@android:color/white"
android:pathData="M6,19h4L10,5L6,5v14zM14,5v14h4L18,5h-4z"/>
</vector>

View file

@ -31,54 +31,81 @@
android:layout_height="match_parent"
android:background="@drawable/glow_border" />
</FrameLayout>
<!-- Title Screen -->
<com.mintris.game.TitleScreen
android:id="@+id/titleScreen"
android:layout_width="0dp"
android:layout_height="0dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<!-- HUD Container - Score, Level, Lines -->
<LinearLayout
android:id="@+id/hudContainer"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="16dp"
android:orientation="vertical"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent">
<TextView
android:id="@+id/scoreText"
android:id="@+id/gameControlsContainer"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<LinearLayout
android:id="@+id/hudContainer"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="@color/white"
android:textSize="24sp"
android:fontFamily="sans-serif-light"
tools:text="Score: 0" />
android:layout_margin="16dp"
android:layout_gravity="end"
android:orientation="vertical">
<TextView
android:id="@+id/currentLevelText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="@color/white"
android:textSize="24sp"
android:fontFamily="sans-serif-light"
tools:text="Level: 1" />
<TextView
android:id="@+id/scoreText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="@color/white"
android:textSize="24sp"
android:fontFamily="sans-serif-light"
tools:text="Score: 0" />
<TextView
android:id="@+id/linesText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="@color/white"
android:textSize="24sp"
android:fontFamily="sans-serif-light"
tools:text="Lines: 0" />
<TextView
android:id="@+id/currentLevelText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="@color/white"
android:textSize="24sp"
android:fontFamily="sans-serif-light"
tools:text="Level: 1" />
<TextView
android:id="@+id/linesText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="@color/white"
android:textSize="24sp"
android:fontFamily="sans-serif-light"
tools:text="Lines: 0" />
</LinearLayout>
<!-- Next Piece Preview -->
<com.mintris.game.NextPieceView
android:id="@+id/nextPieceView"
android:layout_width="80dp"
android:layout_height="80dp"
android:layout_margin="16dp"
android:layout_gravity="end" />
<!-- Settings button -->
<ImageButton
android:id="@+id/pauseButton"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_gravity="start"
android:layout_margin="16dp"
android:background="?attr/selectableItemBackgroundBorderless"
android:contentDescription="@string/settings"
android:padding="12dp"
android:src="@drawable/ic_pause" />
</LinearLayout>
<!-- Next Piece Preview -->
<com.mintris.game.NextPieceView
android:id="@+id/nextPieceView"
android:layout_width="80dp"
android:layout_height="80dp"
android:layout_margin="16dp"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toBottomOf="@id/hudContainer" />
<!-- Game Over overlay -->
<LinearLayout
android:id="@+id/gameOverContainer"