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Enhance landscape support: Add click handlers for theme and block skin selectors, improve UI layout in landscape mode
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parent
94e8d313c2
commit
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8 changed files with 1042 additions and 42 deletions
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@ -133,6 +133,19 @@ class MainActivity : AppCompatActivity() {
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}
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}
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// Set up landscape mode theme selector if available
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val inPauseThemeSelector = findViewById<ThemeSelector>(R.id.inPauseThemeSelector)
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inPauseThemeSelector?.onThemeSelected = { themeId: String ->
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// Apply the new theme
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applyTheme(themeId)
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// Provide haptic feedback
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gameHaptics.vibrateForPieceLock()
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// Refresh the pause menu
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showPauseMenu()
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}
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// Set up block skin selector
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blockSkinSelector.onBlockSkinSelected = { skinId: String ->
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// Apply the new block skin
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@ -145,6 +158,19 @@ class MainActivity : AppCompatActivity() {
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gameHaptics.vibrateForPieceLock()
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}
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// Set up landscape mode block skin selector if available
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val inPauseBlockSkinSelector = findViewById<BlockSkinSelector>(R.id.inPauseBlockSkinSelector)
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inPauseBlockSkinSelector?.onBlockSkinSelected = { skinId: String ->
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// Apply the new block skin
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gameView.setBlockSkin(skinId)
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// Save the selection
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progressionManager.setSelectedBlockSkin(skinId)
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// Provide haptic feedback
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gameHaptics.vibrateForPieceLock()
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}
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// Set up title screen
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titleScreen.onStartGame = {
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titleScreen.visibility = View.GONE
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@ -437,8 +463,8 @@ class MainActivity : AppCompatActivity() {
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binding.resumeButton.visibility = View.GONE
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// Update level badge
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binding.pauseLevelBadge.setLevel(progressionManager.getPlayerLevel())
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binding.pauseLevelBadge.setThemeColor(getThemeColor(currentTheme))
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binding.pauseLevelBadge?.setLevel(progressionManager.getPlayerLevel())
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binding.pauseLevelBadge?.setThemeColor(getThemeColor(currentTheme))
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// Get theme color
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val textColor = getThemeColor(currentTheme)
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@ -461,26 +487,41 @@ class MainActivity : AppCompatActivity() {
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binding.resumeButton.setTextColor(textColor)
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binding.highScoresButton.setTextColor(textColor)
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binding.statsButton.setTextColor(textColor)
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binding.pauseLevelText.setTextColor(textColor)
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binding.pauseLevelText?.setTextColor(textColor)
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binding.pauseLevelUpButton.setTextColor(textColor)
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binding.pauseLevelDownButton.setTextColor(textColor)
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binding.settingsButton.setTextColor(textColor)
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binding.musicToggle.setColorFilter(textColor)
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// Apply theme colors to text elements
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binding.settingsTitle.setTextColor(textColor)
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binding.settingsTitle?.setTextColor(textColor)
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binding.selectLevelText.setTextColor(textColor)
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binding.musicText.setTextColor(textColor)
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// Update theme selector
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// Update theme selector - handle both standard and landscape versions
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updateThemeSelector()
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// Update block skin selector
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// Handle landscape mode theme selectors (using null-safe calls)
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val inPauseThemeSelector = findViewById<ThemeSelector>(R.id.inPauseThemeSelector)
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inPauseThemeSelector?.updateThemes(
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unlockedThemes = progressionManager.getUnlockedThemes(),
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currentTheme = currentTheme
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)
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// Update block skin selector - handle both standard and landscape versions
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blockSkinSelector.updateBlockSkins(
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progressionManager.getUnlockedBlocks(),
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gameView.getCurrentBlockSkin(),
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progressionManager.getPlayerLevel()
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)
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// Handle landscape mode block skin selectors (using null-safe calls)
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val inPauseBlockSkinSelector = findViewById<BlockSkinSelector>(R.id.inPauseBlockSkinSelector)
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inPauseBlockSkinSelector?.updateBlockSkins(
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progressionManager.getUnlockedBlocks(),
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gameView.getCurrentBlockSkin(),
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progressionManager.getPlayerLevel()
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)
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}
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/**
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