refactor: Rename Tetris to Quad and fix related compilation errors

This commit is contained in:
cmclark00 2025-04-01 08:15:46 -04:00
parent ce85debfe5
commit eb962268ca
14 changed files with 139 additions and 57 deletions

View file

@ -214,6 +214,7 @@ class MainActivity : AppCompatActivity(),
// Set up game view
gameView.setGameBoard(gameBoard)
gameView.setHaptics(gameHaptics)
gameBoard.setStatsManager(statsManager)
// Set up theme selector
themeSelector.onThemeSelected = { themeId: String ->
@ -301,7 +302,16 @@ class MainActivity : AppCompatActivity(),
statsManager.updateSessionStats(finalScore, gameBoard.lines, piecesPlaced, timePlayedMs, currentLevel)
// Handle progression - XP earned, potential level up
val xpGained = progressionManager.calculateGameXP(finalScore, gameBoard.lines, currentLevel, timePlayedMs, statsManager.getSessionTetrises(), 0)
val xpGained = progressionManager.calculateGameXP(
score = finalScore,
linesCleared = gameBoard.lines,
level = currentLevel,
gameTime = timePlayedMs,
tSpins = statsManager.getSessionTSpins(),
combos = statsManager.getSessionMaxCombo(),
quadCount = statsManager.getSessionQuads(),
perfectClearCount = statsManager.getSessionPerfectClears()
)
val newRewards = progressionManager.addXP(xpGained)
// Show progression screen if player earned XP
@ -468,12 +478,14 @@ class MainActivity : AppCompatActivity(),
// Calculate XP earned
val xpGained = progressionManager.calculateGameXP(
score = score,
lines = gameBoard.lines,
score = statsManager.getSessionScore(),
linesCleared = statsManager.getSessionLines(),
level = currentLevel,
gameTime = gameTime,
tetrisCount = statsManager.getSessionTetrises(),
perfectClearCount = 0 // Implement perfect clear tracking if needed
tSpins = statsManager.getSessionTSpins(),
combos = statsManager.getSessionMaxCombo(),
quadCount = statsManager.getSessionQuads(),
perfectClearCount = statsManager.getSessionPerfectClears()
)
// Add XP and check for rewards
@ -496,7 +508,7 @@ class MainActivity : AppCompatActivity(),
binding.sessionSinglesText.text = getString(R.string.singles, statsManager.getSessionSingles())
binding.sessionDoublesText.text = getString(R.string.doubles, statsManager.getSessionDoubles())
binding.sessionTriplesText.text = getString(R.string.triples, statsManager.getSessionTriples())
binding.sessionTetrisesText.text = getString(R.string.tetrises, statsManager.getSessionTetrises())
binding.sessionQuadsText.text = getString(R.string.quads, statsManager.getSessionQuads())
// Flag to track if high score screen will be shown
var showingHighScore = false
@ -911,7 +923,16 @@ class MainActivity : AppCompatActivity(),
statsManager.updateSessionStats(finalScore, gameBoard.lines, piecesPlaced, timePlayedMs, currentLevel)
// Handle progression - XP earned, potential level up
val xpGained = progressionManager.calculateGameXP(finalScore, gameBoard.lines, currentLevel, timePlayedMs, statsManager.getSessionTetrises(), 0)
val xpGained = progressionManager.calculateGameXP(
score = finalScore,
linesCleared = gameBoard.lines,
level = currentLevel,
gameTime = timePlayedMs,
tSpins = statsManager.getSessionTSpins(),
combos = statsManager.getSessionMaxCombo(),
quadCount = statsManager.getSessionQuads(),
perfectClearCount = statsManager.getSessionPerfectClears()
)
val newRewards = progressionManager.addXP(xpGained)
// Show progression screen if player earned XP

View file

@ -78,7 +78,7 @@ class StatsActivity : AppCompatActivity() {
binding.totalSinglesText.setTextColor(textColor)
binding.totalDoublesText.setTextColor(textColor)
binding.totalTriplesText.setTextColor(textColor)
binding.totalTetrisesText.setTextColor(textColor)
binding.totalQuadsText.setTextColor(textColor)
binding.maxLevelText.setTextColor(textColor)
binding.maxScoreText.setTextColor(textColor)
binding.maxLinesText.setTextColor(textColor)
@ -116,7 +116,7 @@ class StatsActivity : AppCompatActivity() {
binding.totalSinglesText.text = getString(R.string.singles, statsManager.getTotalSingles())
binding.totalDoublesText.text = getString(R.string.doubles, statsManager.getTotalDoubles())
binding.totalTriplesText.text = getString(R.string.triples, statsManager.getTotalTriples())
binding.totalTetrisesText.text = getString(R.string.tetrises, statsManager.getTotalTetrises())
binding.totalQuadsText.text = getString(R.string.quads, statsManager.getTotalQuads())
// Update best performance stats
binding.maxLevelText.text = getString(R.string.max_level, statsManager.getMaxLevel())

View file

@ -53,7 +53,7 @@ class GameHaptics(private val context: Context) {
1 -> (50L * multiplier).toLong() // Single line: short vibration
2 -> (80L * multiplier).toLong() // Double line: slightly longer
3 -> (120L * multiplier).toLong() // Triple line: even longer
4 -> (200L * multiplier).toLong() // Tetris: longest vibration
4 -> (200L * multiplier).toLong() // Quad: longest vibration
else -> (50L * multiplier).toLong()
}
@ -61,7 +61,7 @@ class GameHaptics(private val context: Context) {
1 -> (80 * multiplier).toInt().coerceAtMost(255) // Single line: mild vibration
2 -> (120 * multiplier).toInt().coerceAtMost(255) // Double line: medium vibration
3 -> (180 * multiplier).toInt().coerceAtMost(255) // Triple line: strong vibration
4 -> 255 // Tetris: maximum vibration
4 -> 255 // Quad: maximum vibration
else -> (80 * multiplier).toInt().coerceAtMost(255)
}

View file

@ -1262,11 +1262,11 @@ class GameView @JvmOverloads constructor(
// Create new animation
pulseAnimator = ValueAnimator.ofFloat(0f, 1f, 0f).apply {
duration = when (lineCount) {
4 -> 2000L // Tetris - longer duration
3 -> 1600L // Triples
2 -> 1200L // Doubles
1 -> 1000L // Singles
else -> 1000L
1 -> 500L // Single
2 -> 1000L // Double
3 -> 1500L // Triple
4 -> 2000L // Quad - longer duration
else -> 500L
}
interpolator = LinearInterpolator()
addUpdateListener { animation ->

View file

@ -256,7 +256,7 @@ class GamepadController(
1 -> 100
2 -> 150
3 -> 200
else -> 255 // For tetris (4 lines)
else -> 255 // For quad (4 lines)
}
vibrateGamepad(RUMBLE_LINE_CLEAR_DURATION_MS, amplitude)
}

View file

@ -1,6 +1,7 @@
package com.pixelmintdrop.model
import android.util.Log
import java.util.*
/**
* Represents the game board (grid) and manages game state
@ -43,7 +44,7 @@ class GameBoard(
// Scoring state
private var combo = 0
private var lastClearWasTetris = false
private var lastClearWasQuad = false
private var lastClearWasPerfect = false
private var lastClearWasAllClear = false
private var lastPieceClearedLines = false // Track if the last piece placed cleared lines
@ -69,6 +70,15 @@ class GameBoard(
private var pieceSpawnTime = 0L
private val spawnGracePeriod = 250L // Changed from 150ms to 250ms
private var lastClearWasTSpin = false
private var lastClearWasMiniTSpin = false
private var currentCombo = 0
private var rng: Random = Random(System.currentTimeMillis())
// Added for StatsManager
private var statsManager: StatsManager? = null
init {
spawnNextPiece()
spawnPiece()
@ -541,8 +551,8 @@ class GameBoard(
}
} else 1.0
// Calculate back-to-back Tetris bonus
val backToBackMultiplier = if (clearedLines == 4 && lastClearWasTetris) 1.5 else 1.0
// Calculate back-to-back Quad bonus
val backToBackMultiplier = if ((clearedLines == 4 && lastClearWasQuad) || (isTSpin() && lastClearWasTSpin)) 1.5 else 1.0
// Calculate perfect clear bonus
val perfectClearMultiplier = if (isPerfectClear) {
@ -579,7 +589,7 @@ class GameBoard(
}.start()
// Update line clear state
lastClearWasTetris = clearedLines == 4
lastClearWasQuad = clearedLines == 4
lastClearWasPerfect = isPerfectClear
lastClearWasAllClear = isAllClear
@ -702,7 +712,7 @@ class GameBoard(
// Reset scoring state
combo = 0
lastClearWasTetris = false
lastClearWasQuad = false
lastClearWasPerfect = false
lastClearWasAllClear = false
lastPieceClearedLines = false
@ -762,4 +772,11 @@ class GameBoard(
/**
* Update the game level
*/
/**
* Set the StatsManager instance for recording stats
*/
fun setStatsManager(manager: StatsManager) {
statsManager = manager
}
}

View file

@ -93,24 +93,26 @@ class PlayerProgressionManager(context: Context) {
/**
* Calculate XP from a game session based on score, lines, level, etc.
*/
fun calculateGameXP(score: Int, lines: Int, level: Int, gameTime: Long,
tetrisCount: Int, perfectClearCount: Int): Long {
fun calculateGameXP(score: Int, linesCleared: Int, level: Int, gameTime: Long,
tSpins: Int, combos: Int, quadCount: Int, perfectClearCount: Int): Long {
// Base XP from score with level multiplier (capped at level 10)
val cappedLevel = min(level, 10)
val scoreXP = (score * (1 + LEVEL_MULTIPLIER * cappedLevel)).toLong()
// XP from lines cleared (reduced for higher levels)
val linesXP = lines * XP_PER_LINE * (1 - (level - 1) * 0.05).coerceAtLeast(0.5)
val linesXP = linesCleared * XP_PER_LINE * (1 - (level - 1) * 0.05).coerceAtLeast(0.5)
// XP from special moves (reduced for higher levels)
val tetrisBonus = tetrisCount * TETRIS_XP_BONUS * (1 - (level - 1) * 0.05).coerceAtLeast(0.5)
val perfectClearBonus = perfectClearCount * PERFECT_CLEAR_XP_BONUS * (1 - (level - 1) * 0.05).coerceAtLeast(0.5)
val tSpinXP = tSpins * T_SPIN_XP_BONUS * (1 - (level - 1) * 0.05).coerceAtLeast(0.5)
val combosXP = combos * COMBO_XP_BONUS
val quadBonus = quadCount * QUAD_XP_BONUS * (1 - (level - 1) * 0.05).coerceAtLeast(0.5)
val perfectClearBonus = perfectClearCount * PERFECT_CLEAR_XP_BONUS
// Time bonus (reduced for longer games)
val timeBonus = (gameTime / 60000) * TIME_XP_PER_MINUTE * (1 - (gameTime / 3600000) * 0.1).coerceAtLeast(0.5)
// Calculate total XP
return (scoreXP + linesXP + tetrisBonus + perfectClearBonus + timeBonus).toLong()
return (scoreXP + linesXP + tSpinXP + combosXP + quadBonus + perfectClearBonus + timeBonus).toLong()
}
/**
@ -306,8 +308,10 @@ class PlayerProgressionManager(context: Context) {
private const val XP_CURVE_FACTOR = 2.0
private const val LEVEL_MULTIPLIER = 0.03
private const val XP_PER_LINE = 40L
private const val TETRIS_XP_BONUS = 150L
private const val PERFECT_CLEAR_XP_BONUS = 300L
private const val COMBO_XP_BONUS = 5L
private const val PERFECT_CLEAR_XP_BONUS = 200L
private const val T_SPIN_XP_BONUS = 80L
private const val QUAD_XP_BONUS = 150L
private const val TIME_XP_PER_MINUTE = 20L
// Theme constants

View file

@ -16,11 +16,15 @@ class StatsManager(context: Context) {
private var maxScore: Int = 0
private var maxLines: Int = 0
// Special move stats (lifetime)
private var totalTSpins: Int = 0
private var totalPerfectClears: Int = 0
// Line clear stats (lifetime)
private var totalSingles: Int = 0
private var totalDoubles: Int = 0
private var totalTriples: Int = 0
private var totalTetrises: Int = 0
private var totalQuads: Int = 0
// Session stats
private var sessionScore: Int = 0
@ -29,11 +33,16 @@ class StatsManager(context: Context) {
private var sessionTime: Long = 0
private var sessionLevel: Int = 0
// Special move stats (session)
private var sessionTSpins: Int = 0
private var sessionPerfectClears: Int = 0
private var sessionMaxCombo: Int = 0
// Line clear stats (session)
private var sessionSingles: Int = 0
private var sessionDoubles: Int = 0
private var sessionTriples: Int = 0
private var sessionTetrises: Int = 0
private var sessionQuads: Int = 0
init {
loadStats()
@ -49,11 +58,15 @@ class StatsManager(context: Context) {
maxScore = prefs.getInt(KEY_MAX_SCORE, 0)
maxLines = prefs.getInt(KEY_MAX_LINES, 0)
// Load special move stats
totalTSpins = prefs.getInt(KEY_TOTAL_T_SPINS, 0)
totalPerfectClears = prefs.getInt(KEY_TOTAL_PERFECT_CLEARS, 0)
// Load line clear stats
totalSingles = prefs.getInt(KEY_TOTAL_SINGLES, 0)
totalDoubles = prefs.getInt(KEY_TOTAL_DOUBLES, 0)
totalTriples = prefs.getInt(KEY_TOTAL_TRIPLES, 0)
totalTetrises = prefs.getInt(KEY_TOTAL_TETRISES, 0)
totalQuads = prefs.getInt(KEY_TOTAL_QUADS, 0)
}
private fun saveStats() {
@ -67,9 +80,11 @@ class StatsManager(context: Context) {
.putInt(KEY_MAX_SCORE, maxScore)
.putInt(KEY_MAX_LINES, maxLines)
.putInt(KEY_TOTAL_SINGLES, totalSingles)
.putInt(KEY_TOTAL_T_SPINS, totalTSpins)
.putInt(KEY_TOTAL_PERFECT_CLEARS, totalPerfectClears)
.putInt(KEY_TOTAL_DOUBLES, totalDoubles)
.putInt(KEY_TOTAL_TRIPLES, totalTriples)
.putInt(KEY_TOTAL_TETRISES, totalTetrises)
.putInt(KEY_TOTAL_QUADS, totalQuads)
.apply()
}
@ -82,7 +97,10 @@ class StatsManager(context: Context) {
sessionSingles = 0
sessionDoubles = 0
sessionTriples = 0
sessionTetrises = 0
sessionQuads = 0
sessionTSpins = 0
sessionPerfectClears = 0
sessionMaxCombo = 0
}
fun updateSessionStats(score: Int, lines: Int, pieces: Int, time: Long, level: Int) {
@ -108,8 +126,8 @@ class StatsManager(context: Context) {
totalTriples++
}
4 -> {
sessionTetrises++
totalTetrises++
sessionQuads++
totalQuads++
}
}
}
@ -142,7 +160,11 @@ class StatsManager(context: Context) {
fun getTotalSingles(): Int = totalSingles
fun getTotalDoubles(): Int = totalDoubles
fun getTotalTriples(): Int = totalTriples
fun getTotalTetrises(): Int = totalTetrises
fun getTotalQuads(): Int = totalQuads
// Getters for special move stats (lifetime)
fun getTotalTSpins(): Int = totalTSpins
fun getTotalPerfectClears(): Int = totalPerfectClears
// Getters for session stats
fun getSessionScore(): Int = sessionScore
@ -150,12 +172,17 @@ class StatsManager(context: Context) {
fun getSessionPieces(): Int = sessionPieces
fun getSessionTime(): Long = sessionTime
fun getSessionLevel(): Int = sessionLevel
fun getSessionTriples(): Int = sessionTriples
fun getSessionQuads(): Int = sessionQuads
// Getters for line clear stats (session)
// Add missing getters for session line clears
fun getSessionSingles(): Int = sessionSingles
fun getSessionDoubles(): Int = sessionDoubles
fun getSessionTriples(): Int = sessionTriples
fun getSessionTetrises(): Int = sessionTetrises
// Getters for special move stats (session)
fun getSessionTSpins(): Int = sessionTSpins
fun getSessionPerfectClears(): Int = sessionPerfectClears
fun getSessionMaxCombo(): Int = sessionMaxCombo
fun resetStats() {
// Reset all lifetime stats
@ -172,7 +199,11 @@ class StatsManager(context: Context) {
totalSingles = 0
totalDoubles = 0
totalTriples = 0
totalTetrises = 0
totalQuads = 0
// Reset special move stats
totalTSpins = 0
totalPerfectClears = 0
// Save the reset stats
saveStats()
@ -189,8 +220,10 @@ class StatsManager(context: Context) {
private const val KEY_MAX_SCORE = "max_score"
private const val KEY_MAX_LINES = "max_lines"
private const val KEY_TOTAL_SINGLES = "total_singles"
private const val KEY_TOTAL_T_SPINS = "total_t_spins"
private const val KEY_TOTAL_PERFECT_CLEARS = "total_perfect_clears"
private const val KEY_TOTAL_DOUBLES = "total_doubles"
private const val KEY_TOTAL_TRIPLES = "total_triples"
private const val KEY_TOTAL_TETRISES = "total_tetrises"
private const val KEY_TOTAL_QUADS = "total_quads"
}
}