mirror of
https://github.com/cmclark00/mintris.git
synced 2025-05-18 09:25:21 +01:00
Initial commit: Modern Tetris implementation with official rules and scoring system
This commit is contained in:
commit
f4e5a9b651
27 changed files with 2898 additions and 0 deletions
124
README.md
Normal file
124
README.md
Normal file
|
@ -0,0 +1,124 @@
|
|||
# Mintris
|
||||
|
||||
A modern Tetris implementation for Android, featuring official Tetris rules, smooth animations, and responsive controls.
|
||||
|
||||
## Features
|
||||
|
||||
### Core Gameplay
|
||||
- Official Tetris rules and mechanics
|
||||
- 7-bag randomizer for piece distribution
|
||||
- Hold piece functionality
|
||||
- Ghost piece preview
|
||||
- Hard drop and soft drop
|
||||
- Wall kick system for rotations
|
||||
- T-Spin detection and scoring
|
||||
|
||||
### Modern Android Features
|
||||
- Optimized for Android 10+ (API 29+)
|
||||
- Hardware-accelerated rendering
|
||||
- High refresh rate support
|
||||
- Haptic feedback
|
||||
- Dark theme support
|
||||
- Responsive touch controls
|
||||
|
||||
### Scoring System
|
||||
|
||||
The game features a comprehensive scoring system based on official Tetris rules:
|
||||
|
||||
#### Base Scores
|
||||
- Single line: 40 points
|
||||
- Double: 100 points
|
||||
- Triple: 300 points
|
||||
- Tetris (4 lines): 1200 points
|
||||
|
||||
#### Multipliers
|
||||
|
||||
1. **Level Multiplier**
|
||||
- Score is multiplied by current level
|
||||
- Level increases every 10 lines cleared
|
||||
|
||||
2. **Combo System**
|
||||
- Combo counter increases with each line clear
|
||||
- Resets if no lines are cleared
|
||||
- Multipliers:
|
||||
- 1 combo: 1.0x
|
||||
- 2 combos: 1.5x
|
||||
- 3 combos: 2.0x
|
||||
- 4 combos: 2.5x
|
||||
- 5+ combos: 3.0x
|
||||
|
||||
3. **Back-to-Back Tetris**
|
||||
- 50% bonus (1.5x) for consecutive Tetris clears
|
||||
- Resets if a non-Tetris clear is performed
|
||||
|
||||
4. **Perfect Clear**
|
||||
- 2x for single line
|
||||
- 3x for double
|
||||
- 4x for triple
|
||||
- 5x for Tetris
|
||||
- Awarded when clearing lines without leaving blocks
|
||||
|
||||
5. **All Clear**
|
||||
- 2x multiplier when clearing all blocks
|
||||
- Requires no blocks in grid and no pieces in play
|
||||
|
||||
6. **T-Spin Bonuses**
|
||||
- Single: 2x
|
||||
- Double: 4x
|
||||
- Triple: 6x
|
||||
|
||||
#### Example Score Calculation
|
||||
A back-to-back T-Spin Tetris with a 3x combo at level 2:
|
||||
```
|
||||
Base Score: 1200
|
||||
Level: 2
|
||||
Combo: 3x
|
||||
Back-to-Back: 1.5x
|
||||
T-Spin: 6x
|
||||
Final Score: 1200 * 2 * 3 * 1.5 * 6 = 64,800
|
||||
```
|
||||
|
||||
### Controls
|
||||
- Tap left/right to move piece
|
||||
- Tap up to rotate
|
||||
- Double tap to hard drop
|
||||
- Long press to hold piece
|
||||
- Swipe down for soft drop
|
||||
|
||||
## Technical Details
|
||||
|
||||
### Requirements
|
||||
- Android 10 (API 29) or higher
|
||||
- OpenGL ES 2.0 or higher
|
||||
- 2GB RAM minimum
|
||||
|
||||
### Performance Optimizations
|
||||
- Hardware-accelerated rendering
|
||||
- Efficient collision detection
|
||||
- Optimized grid operations
|
||||
- Smooth animations at 60fps
|
||||
|
||||
### Architecture
|
||||
- Written in Kotlin
|
||||
- Uses Android Canvas for rendering
|
||||
- Implements MVVM architecture
|
||||
- Follows Material Design guidelines
|
||||
|
||||
## Building from Source
|
||||
|
||||
1. Clone the repository:
|
||||
```bash
|
||||
git clone https://github.com/yourusername/mintris.git
|
||||
```
|
||||
|
||||
2. Open the project in Android Studio
|
||||
|
||||
3. Build and run on your device or emulator
|
||||
|
||||
## Contributing
|
||||
|
||||
Contributions are welcome! Please feel free to submit a Pull Request.
|
||||
|
||||
## License
|
||||
|
||||
This project is licensed under the MIT License - see the LICENSE file for details.
|
Loading…
Add table
Add a link
Reference in a new issue