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Improve code quality, performance, and Google Play compliance
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113
README.md
113
README.md
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@ -102,6 +102,119 @@ The game features a comprehensive scoring system:
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- Follows Material Design guidelines
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- Implements high score persistence using SharedPreferences
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## Project Improvements and Best Practices
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### Performance Optimizations
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The codebase includes several performance optimizations:
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1. **Release Build Configuration**
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- Minification enabled to reduce APK size
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- Resource shrinking to remove unused resources
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- ProGuard rules to optimize while preserving critical classes
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2. **Memory Management**
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- Proper lifecycle handling to prevent memory leaks
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- Resource cleanup through `releaseResources()` methods
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- Efficient bitmap handling with reuse when possible
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3. **Rendering Efficiency**
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- Custom view invalidation limited to areas that need updating
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- Hardware acceleration for canvas operations
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- Bitmap caching for frequently used graphics
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### Code Organization
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The codebase follows good architecture practices:
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1. **Package Structure**
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- `model`: Data classes and game logic
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- `game`: Core gameplay implementation
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- `ui`: User interface components
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- `audio`: Sound and music management
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- `accessibility`: Accessibility helpers
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2. **Responsibility Separation**
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- `GameLifecycleManager`: Handles lifecycle events
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- `GameUIManager`: Manages UI state and updates
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- `GameAccessibilityHelper`: Improves accessibility features
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- `GamepadController`: Manages gamepad input
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### Google Play Compliance
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The app meets Google Play standards:
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1. **Manifest Configuration**
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- Proper permissions declaration
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- Screen orientation handling
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- Full backup rules for user data
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2. **Accessibility Support**
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- Content descriptions for UI elements
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- Color contrast considerations
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- Screen reader compatibility
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3. **Shortcuts and Deep Links**
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- App shortcuts for quick actions
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- Proper intent handling
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### Usage Examples
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#### Lifecycle Management
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```kotlin
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// In your activity
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private lateinit var lifecycleManager: GameLifecycleManager
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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lifecycleManager = GameLifecycleManager(this)
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}
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override fun onPause() {
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super.onPause()
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lifecycleManager.onPause(gameView, gameMusic, statsManager, highScoreManager)
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}
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override fun onResume() {
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super.onResume()
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lifecycleManager.onResume(gameView, gameMusic, isMusicEnabled)
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}
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override fun onDestroy() {
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lifecycleManager.onDestroy(gameView, gameMusic, statsManager, highScoreManager)
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super.onDestroy()
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}
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```
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#### Accessibility Implementation
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```kotlin
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// In your activity
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private lateinit var accessibilityHelper: GameAccessibilityHelper
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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accessibilityHelper = GameAccessibilityHelper(this)
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// Setup accessibility descriptions for controls
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accessibilityHelper.setupAccessibilityDescriptions(
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leftButton, rightButton, rotateButton, dropButton,
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holdButton, pauseButton, gameView, holdPieceView, nextPieceView
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)
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}
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// When level changes
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private fun onLevelUp(newLevel: Int) {
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accessibilityHelper.announceLevelUp(gameView, newLevel)
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}
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// When game ends
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private fun onGameOver(score: Long) {
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accessibilityHelper.announceGameOver(gameView, score)
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}
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```
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## Building from Source
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1. Clone the repository:
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