Improve code quality, performance, and Google Play compliance

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cmclark00 2025-03-31 21:08:37 -04:00
parent 5cf8aec02a
commit f5f135ff27
14 changed files with 778 additions and 6 deletions

113
README.md
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@ -102,6 +102,119 @@ The game features a comprehensive scoring system:
- Follows Material Design guidelines
- Implements high score persistence using SharedPreferences
## Project Improvements and Best Practices
### Performance Optimizations
The codebase includes several performance optimizations:
1. **Release Build Configuration**
- Minification enabled to reduce APK size
- Resource shrinking to remove unused resources
- ProGuard rules to optimize while preserving critical classes
2. **Memory Management**
- Proper lifecycle handling to prevent memory leaks
- Resource cleanup through `releaseResources()` methods
- Efficient bitmap handling with reuse when possible
3. **Rendering Efficiency**
- Custom view invalidation limited to areas that need updating
- Hardware acceleration for canvas operations
- Bitmap caching for frequently used graphics
### Code Organization
The codebase follows good architecture practices:
1. **Package Structure**
- `model`: Data classes and game logic
- `game`: Core gameplay implementation
- `ui`: User interface components
- `audio`: Sound and music management
- `accessibility`: Accessibility helpers
2. **Responsibility Separation**
- `GameLifecycleManager`: Handles lifecycle events
- `GameUIManager`: Manages UI state and updates
- `GameAccessibilityHelper`: Improves accessibility features
- `GamepadController`: Manages gamepad input
### Google Play Compliance
The app meets Google Play standards:
1. **Manifest Configuration**
- Proper permissions declaration
- Screen orientation handling
- Full backup rules for user data
2. **Accessibility Support**
- Content descriptions for UI elements
- Color contrast considerations
- Screen reader compatibility
3. **Shortcuts and Deep Links**
- App shortcuts for quick actions
- Proper intent handling
### Usage Examples
#### Lifecycle Management
```kotlin
// In your activity
private lateinit var lifecycleManager: GameLifecycleManager
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
lifecycleManager = GameLifecycleManager(this)
}
override fun onPause() {
super.onPause()
lifecycleManager.onPause(gameView, gameMusic, statsManager, highScoreManager)
}
override fun onResume() {
super.onResume()
lifecycleManager.onResume(gameView, gameMusic, isMusicEnabled)
}
override fun onDestroy() {
lifecycleManager.onDestroy(gameView, gameMusic, statsManager, highScoreManager)
super.onDestroy()
}
```
#### Accessibility Implementation
```kotlin
// In your activity
private lateinit var accessibilityHelper: GameAccessibilityHelper
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
accessibilityHelper = GameAccessibilityHelper(this)
// Setup accessibility descriptions for controls
accessibilityHelper.setupAccessibilityDescriptions(
leftButton, rightButton, rotateButton, dropButton,
holdButton, pauseButton, gameView, holdPieceView, nextPieceView
)
}
// When level changes
private fun onLevelUp(newLevel: Int) {
accessibilityHelper.announceLevelUp(gameView, newLevel)
}
// When game ends
private fun onGameOver(score: Long) {
accessibilityHelper.announceGameOver(gameView, score)
}
```
## Building from Source
1. Clone the repository: