# Mintris A modern Tetris implementation for Android, featuring smooth animations, responsive controls, and a beautiful minimalist design. ## Features ### Core Gameplay - Classic Tetris mechanics - 7-bag randomizer for piece distribution - Ghost piece preview - Hard drop and soft drop - T-Spin detection and scoring - High score system with top 5 scores ### Modern Android Features - Optimized for Android 11+ (API 30+) - Hardware-accelerated rendering - High refresh rate support - Haptic feedback for piece movement and line clears - Dark theme support - Responsive touch controls - Edge-to-edge display support ### Scoring System The game features a comprehensive scoring system: #### Base Scores - Single line: 40 points - Double: 100 points - Triple: 300 points - Tetris (4 lines): 1200 points #### Multipliers 1. **Level Multiplier** - Score is multiplied by current level - Level increases every 10 lines cleared - Maximum level is 20 2. **Combo System** - Combo counter increases with each line clear - Resets if no lines are cleared - Multipliers: - 1 combo: 1.0x - 2 combos: 1.5x - 3 combos: 2.0x - 4 combos: 2.5x - 5+ combos: 3.0x 3. **Back-to-Back Tetris** - 50% bonus (1.5x) for consecutive Tetris clears - Resets if a non-Tetris clear is performed 4. **Perfect Clear** - 2x for single line - 3x for double - 4x for triple - 5x for Tetris - Awarded when clearing lines without leaving blocks 5. **All Clear** - 2x multiplier when clearing all blocks - Requires no blocks in grid and no pieces in play 6. **T-Spin Bonuses** - Single: 2x - Double: 4x - Triple: 6x ### Controls - Swipe left/right to move piece - Swipe down quickly for hard drop - Swipe down slowly for soft drop - Single tap to rotate ### Visual Effects - Smooth piece movement animations - Pulsing border glow during line clears - Ghost piece preview - Block glow effects - Subtle grid lines - Animated title screen with falling pieces ## Technical Details ### Requirements - Android 11 (API 30) or higher - Hardware acceleration support - 2GB RAM minimum ### Performance Optimizations - Hardware-accelerated rendering - Efficient collision detection - Optimized grid operations - Smooth animations at 60fps - Background thread for score calculations ### Architecture - Written in Kotlin - Uses Android Canvas for rendering - Follows Material Design guidelines - Implements high score persistence using SharedPreferences ## Building from Source 1. Clone the repository: ```bash git clone https://github.com/cmclark00/mintris.git ``` 2. Open the project in Android Studio 3. Build and run on your device or emulator ## Contributing Contributions are welcome! Please feel free to submit a Pull Request. ## License This project is licensed under the MIT License - see the LICENSE file for details.