# Add project specific ProGuard rules here. # You can control the set of applied configuration files using the # proguardFiles setting in build.gradle. # # For more details, see # http://developer.android.com/guide/developing/tools/proguard.html # Keep models intact -keep class com.mintris.model.** { *; } # Keep game classes intact to prevent issues -keep class com.mintris.game.** { *; } # Preserve critical classes that might be used through reflection -keep class com.mintris.audio.GameMusic { *; } -keep class com.mintris.ui.** { *; } # Keep all public methods in the MainActivity -keepclassmembers class com.mintris.MainActivity { public *; } # Keep serializable and parcelable classes for proper game state saving -keepnames class * implements java.io.Serializable -keepclassmembers class * implements java.io.Serializable { static final long serialVersionUID; private static final java.io.ObjectStreamField[] serialPersistentFields; !static !transient ; private void writeObject(java.io.ObjectOutputStream); private void readObject(java.io.ObjectInputStream); java.lang.Object writeReplace(); java.lang.Object readResolve(); } # Preserve line number information for debugging stack traces -keepattributes SourceFile,LineNumberTable # Keep Gson usage intact -keep class com.google.gson.** { *; } -keep class * implements com.google.gson.TypeAdapterFactory -keep class * implements com.google.gson.JsonSerializer -keep class * implements com.google.gson.JsonDeserializer # Uncomment this to preserve the line number information for # debugging stack traces. #-keepattributes SourceFile,LineNumberTable # If you keep the line number information, uncomment this to # hide the original source file name. #-renamesourcefileattribute SourceFile