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- Increased glow effect and adjusted border properties for better visual appeal. - Updated block size calculation to ensure proper fitting within the view. - Modified rotation logic in GameBoard to include advanced wall kick mechanics for smoother gameplay. - Adjusted piece spawning to start from the top row and refined hold mechanics. - Added getter and setter for rotation index in Tetromino for better encapsulation. |
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src/main | ||
build.gradle | ||
proguard-rules.pro |