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Mintris
A modern Tetris implementation for Android, featuring smooth animations, responsive controls, and a beautiful minimalist design.
Features
Core Gameplay
- Classic Tetris mechanics
- 7-bag randomizer for piece distribution
- Ghost piece preview
- Hard drop and soft drop
- T-Spin detection and scoring
- High score system with top 5 scores
Modern Android Features
- Optimized for Android 11+ (API 30+)
- Hardware-accelerated rendering
- High refresh rate support
- Haptic feedback for piece movement and line clears
- Dark theme support
- Responsive touch controls
- Edge-to-edge display support
Scoring System
The game features a comprehensive scoring system:
Base Scores
- Single line: 40 points
- Double: 100 points
- Triple: 300 points
- Tetris (4 lines): 1200 points
Multipliers
-
Level Multiplier
- Score is multiplied by current level
- Level increases every 10 lines cleared
- Maximum level is 20
-
Combo System
- Combo counter increases with each line clear
- Resets if no lines are cleared
- Multipliers:
- 1 combo: 1.0x
- 2 combos: 1.5x
- 3 combos: 2.0x
- 4 combos: 2.5x
- 5+ combos: 3.0x
-
Back-to-Back Tetris
- 50% bonus (1.5x) for consecutive Tetris clears
- Resets if a non-Tetris clear is performed
-
Perfect Clear
- 2x for single line
- 3x for double
- 4x for triple
- 5x for Tetris
- Awarded when clearing lines without leaving blocks
-
All Clear
- 2x multiplier when clearing all blocks
- Requires no blocks in grid and no pieces in play
-
T-Spin Bonuses
- Single: 2x
- Double: 4x
- Triple: 6x
Controls
- Swipe left/right to move piece
- Swipe down quickly for hard drop
- Swipe down slowly for soft drop
- Single tap to rotate
Visual Effects
- Smooth piece movement animations
- Pulsing border glow during line clears
- Ghost piece preview
- Block glow effects
- Subtle grid lines
- Animated title screen with falling pieces
Technical Details
Requirements
- Android 11 (API 30) or higher
- Hardware acceleration support
- 2GB RAM minimum
Performance Optimizations
- Hardware-accelerated rendering
- Efficient collision detection
- Optimized grid operations
- Smooth animations at 60fps
- Background thread for score calculations
Architecture
- Written in Kotlin
- Uses Android Canvas for rendering
- Follows Material Design guidelines
- Implements high score persistence using SharedPreferences
Building from Source
- Clone the repository:
git clone https://github.com/cmclark00/mintris.git
-
Open the project in Android Studio
-
Build and run on your device or emulator
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
License
This project is licensed under the MIT License - see the LICENSE file for details.