Add mobile optimization with touch controls and responsive design

This commit is contained in:
cmclark00 2025-03-25 15:57:27 -04:00
parent d7d556e0d7
commit 8f46f381c5
3 changed files with 494 additions and 21 deletions

View file

@ -2,7 +2,9 @@
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, shrink-to-fit=no, viewport-fit=cover">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="mobile-web-app-capable" content="yes">
<title>3D Tetris</title>
<link rel="stylesheet" href="style.css">
</head>
@ -97,6 +99,13 @@
<label>Animation Speed: </label>
<input type="range" id="animation-speed" min="0.01" max="0.2" step="0.01" value="0.05">
</div>
<div class="option-row">
<label>Mobile Controls: </label>
<label class="switch">
<input type="checkbox" id="toggle-mobile-controls">
<span class="slider round"></span>
</label>
</div>
<button id="options-close-btn" class="game-btn">Close</button>
</div>
</div>

308
script.js
View file

@ -9,6 +9,10 @@ const BLOCK_SIZE = 30;
const EMPTY = 'black';
const PREVIEW_BLOCK_SIZE = 25;
// Mobile detection
const isMobile = /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);
let touchControls = false;
// Set canvas dimensions to match game board
canvas.width = COLS * BLOCK_SIZE;
canvas.height = ROWS * BLOCK_SIZE;
@ -33,6 +37,7 @@ const optionsModal = document.getElementById('options-modal');
const toggle3DEffects = document.getElementById('toggle-3d-effects');
const toggleSpinAnimations = document.getElementById('toggle-spin-animations');
const animationSpeedSlider = document.getElementById('animation-speed');
const toggleMobileControls = document.getElementById('toggle-mobile-controls');
// Controller elements
const controllerStatus = document.getElementById('controller-status');
@ -57,6 +62,7 @@ let showShadow = true; // Toggle shadow display
let enable3DEffects = true;
let enableSpinAnimations = true;
let animationSpeed = 0.05;
let forceMobileControls = false;
// Controller variables
let gamepadConnected = false;
@ -1686,49 +1692,51 @@ function applyOptions() {
enable3DEffects = toggle3DEffects.checked;
enableSpinAnimations = toggleSpinAnimations.checked;
animationSpeed = parseFloat(animationSpeedSlider.value);
forceMobileControls = toggleMobileControls.checked;
// If 3D effects are disabled, also disable spin animations
if (!enable3DEffects) {
toggleSpinAnimations.disabled = true;
} else {
toggleSpinAnimations.disabled = false;
// Apply mobile controls if checked or if on mobile device
if (forceMobileControls) {
if (!touchControls) {
initTouchControls();
touchControls = true;
}
document.body.classList.add('mobile-mode');
} else if (!isMobile) {
document.body.classList.remove('mobile-mode');
}
// Save options in localStorage
// Save options
saveOptions();
}
// Save options to localStorage
function saveOptions() {
const options = {
localStorage.setItem('tetris3DOptions', JSON.stringify({
enable3DEffects,
enableSpinAnimations,
animationSpeed
};
localStorage.setItem('tetris3dOptions', JSON.stringify(options));
animationSpeed,
forceMobileControls
}));
}
// Load options from localStorage
function loadOptions() {
const savedOptions = localStorage.getItem('tetris3dOptions');
const savedOptions = localStorage.getItem('tetris3DOptions');
if (savedOptions) {
const options = JSON.parse(savedOptions);
// Apply saved options
enable3DEffects = options.enable3DEffects;
enableSpinAnimations = options.enableSpinAnimations;
animationSpeed = options.animationSpeed;
enable3DEffects = options.enable3DEffects !== undefined ? options.enable3DEffects : true;
enableSpinAnimations = options.enableSpinAnimations !== undefined ? options.enableSpinAnimations : true;
animationSpeed = options.animationSpeed !== undefined ? options.animationSpeed : 0.05;
forceMobileControls = options.forceMobileControls !== undefined ? options.forceMobileControls : false;
// Update UI controls
toggle3DEffects.checked = enable3DEffects;
toggleSpinAnimations.checked = enableSpinAnimations;
animationSpeedSlider.value = animationSpeed;
// Update UI state
if (!enable3DEffects) {
toggleSpinAnimations.disabled = true;
if (toggleMobileControls) {
toggleMobileControls.checked = forceMobileControls;
}
}
}
@ -1756,6 +1764,12 @@ function init() {
// Listen for keyboard events
document.addEventListener('keydown', control);
// Add resize listener for responsive layout
window.addEventListener('resize', handleResize);
// Initial resize to set correct dimensions
handleResize();
// Button event listeners
startBtn.addEventListener('click', resetGame);
pauseBtn.addEventListener('click', togglePause);
@ -1777,6 +1791,24 @@ function init() {
applyOptions();
});
if (toggleMobileControls) {
toggleMobileControls.addEventListener('change', function() {
applyOptions();
// Force resize to update layout
window.dispatchEvent(new Event('resize'));
});
}
// Apply mobile mode if forced or on mobile device
if (forceMobileControls || isMobile) {
if (!touchControls) {
initTouchControls();
touchControls = true;
}
document.body.classList.add('mobile-mode');
}
// Initialize controller support
initControllerSupport();
@ -1784,6 +1816,53 @@ function init() {
updateControllerStatus();
}
// Handle window resize for responsive layout
function handleResize() {
const gameContainer = document.querySelector('.game-container');
const gameWrapper = document.querySelector('.game-wrapper');
if (isMobile) {
// Scale the canvas to fit mobile screen
const viewportWidth = Math.min(window.innerWidth, document.documentElement.clientWidth);
const viewportHeight = Math.min(window.innerHeight, document.documentElement.clientHeight);
// Calculate optimal scale while maintaining aspect ratio
const scaleWidth = (viewportWidth * 0.85) / (COLS * BLOCK_SIZE);
const scaleHeight = (viewportHeight * 0.6) / (ROWS * BLOCK_SIZE);
const scale = Math.min(scaleWidth, scaleHeight, 1); // Don't scale up beyond 1
// Apply scale transform to canvas
canvas.style.transform = `scale(${scale})`;
canvas.style.transformOrigin = 'top left';
// Adjust container width based on scaled canvas
if (gameWrapper) {
gameWrapper.style.width = `${(COLS * BLOCK_SIZE) * scale}px`;
gameWrapper.style.height = `${(ROWS * BLOCK_SIZE) * scale}px`;
}
// Scale next piece preview
if (nextPieceCanvas) {
nextPieceCanvas.style.transform = `scale(${scale})`;
nextPieceCanvas.style.transformOrigin = 'top left';
}
// Show touch controls
document.body.classList.add('mobile-mode');
} else {
// Reset to desktop layout
canvas.style.transform = 'none';
if (gameWrapper) {
gameWrapper.style.width = '';
gameWrapper.style.height = '';
}
if (nextPieceCanvas) {
nextPieceCanvas.style.transform = 'none';
}
document.body.classList.remove('mobile-mode');
}
}
// Toggle shadow display
function toggleShadow() {
showShadow = !showShadow;
@ -2045,9 +2124,198 @@ function clearPreviousPiecePosition() {
}
}
// Touch control variables
let touchStartX = 0;
let touchStartY = 0;
let touchStartTime = 0;
const SWIPE_THRESHOLD = 30;
const TAP_THRESHOLD = 200; // milliseconds
const DOUBLE_TAP_THRESHOLD = 300; // milliseconds
let lastTapTime = 0;
// Initialize touch controls
function initTouchControls() {
// Add touch event listeners to the canvas
canvas.addEventListener('touchstart', handleTouchStart, false);
canvas.addEventListener('touchmove', handleTouchMove, { passive: false });
canvas.addEventListener('touchend', handleTouchEnd, false);
// Create on-screen control buttons
createTouchControlButtons();
}
// Handle touch start event
function handleTouchStart(event) {
if (gameOver || paused) return;
event.preventDefault();
// Store the initial touch position
const touch = event.touches[0];
touchStartX = touch.clientX;
touchStartY = touch.clientY;
touchStartTime = Date.now();
}
// Handle touch move event
function handleTouchMove(event) {
if (gameOver || paused) return;
event.preventDefault();
if (!event.touches.length) return;
const touch = event.touches[0];
const diffX = touch.clientX - touchStartX;
const diffY = touch.clientY - touchStartY;
// Detect horizontal swipe for movement
if (Math.abs(diffX) > SWIPE_THRESHOLD) {
if (diffX > 0) {
p.moveRight();
} else {
p.moveLeft();
}
// Reset touch start to allow for continuous movement
touchStartX = touch.clientX;
}
// Detect downward swipe for soft drop
if (diffY > SWIPE_THRESHOLD) {
p.moveDown();
touchStartY = touch.clientY;
}
}
// Handle touch end event
function handleTouchEnd(event) {
if (gameOver || paused) return;
event.preventDefault();
const touchEndTime = Date.now();
const touchDuration = touchEndTime - touchStartTime;
// Check for tap (quick touch)
if (touchDuration < TAP_THRESHOLD) {
// Check for double tap (for hard drop)
if (touchEndTime - lastTapTime < DOUBLE_TAP_THRESHOLD) {
p.hardDrop();
lastTapTime = 0; // Reset to prevent triple-tap detection
} else {
// Single tap rotates piece
p.rotate('right');
lastTapTime = touchEndTime;
}
}
}
// Create on-screen control buttons for mobile
function createTouchControlButtons() {
const controlsContainer = document.createElement('div');
controlsContainer.className = 'touch-controls-container';
document.body.appendChild(controlsContainer);
// Create left button
const leftBtn = document.createElement('button');
leftBtn.className = 'touch-btn left-btn';
leftBtn.innerHTML = '←';
leftBtn.addEventListener('touchstart', function(e) {
e.preventDefault();
const moveInterval = setInterval(function() {
if (!gameOver && !paused) p.moveLeft();
}, 100);
leftBtn.addEventListener('touchend', function() {
clearInterval(moveInterval);
}, { once: true });
});
// Create right button
const rightBtn = document.createElement('button');
rightBtn.className = 'touch-btn right-btn';
rightBtn.innerHTML = '→';
rightBtn.addEventListener('touchstart', function(e) {
e.preventDefault();
const moveInterval = setInterval(function() {
if (!gameOver && !paused) p.moveRight();
}, 100);
rightBtn.addEventListener('touchend', function() {
clearInterval(moveInterval);
}, { once: true });
});
// Create down button
const downBtn = document.createElement('button');
downBtn.className = 'touch-btn down-btn';
downBtn.innerHTML = '↓';
downBtn.addEventListener('touchstart', function(e) {
e.preventDefault();
const moveInterval = setInterval(function() {
if (!gameOver && !paused) p.moveDown();
}, 100);
downBtn.addEventListener('touchend', function() {
clearInterval(moveInterval);
}, { once: true });
});
// Create rotate button
const rotateBtn = document.createElement('button');
rotateBtn.className = 'touch-btn rotate-btn';
rotateBtn.innerHTML = '↻';
rotateBtn.addEventListener('touchstart', function(e) {
e.preventDefault();
if (!gameOver && !paused) p.rotate('right');
});
// Create 3D buttons
const rotate3DXBtn = document.createElement('button');
rotate3DXBtn.className = 'touch-btn rotate3d-x-btn';
rotate3DXBtn.innerHTML = 'W';
rotate3DXBtn.addEventListener('touchstart', function(e) {
e.preventDefault();
if (!gameOver && !paused) p.rotate3DX();
});
const rotate3DYBtn = document.createElement('button');
rotate3DYBtn.className = 'touch-btn rotate3d-y-btn';
rotate3DYBtn.innerHTML = 'X';
rotate3DYBtn.addEventListener('touchstart', function(e) {
e.preventDefault();
if (!gameOver && !paused) p.rotate3DY();
});
// Create hard drop button
const hardDropBtn = document.createElement('button');
hardDropBtn.className = 'touch-btn hard-drop-btn';
hardDropBtn.innerHTML = '⤓';
hardDropBtn.addEventListener('touchstart', function(e) {
e.preventDefault();
if (!gameOver && !paused) p.hardDrop();
});
// Add all buttons to the container
controlsContainer.appendChild(leftBtn);
controlsContainer.appendChild(rightBtn);
controlsContainer.appendChild(downBtn);
controlsContainer.appendChild(rotateBtn);
controlsContainer.appendChild(rotate3DXBtn);
controlsContainer.appendChild(rotate3DYBtn);
controlsContainer.appendChild(hardDropBtn);
}
// Start the game
window.onload = function() {
init();
update(); // Start the fireworks update loop
draw(); // Start the drawing loop
// Initialize touch controls if on mobile device
if (isMobile) {
initTouchControls();
touchControls = true;
// Force resize to ensure proper mobile layout
window.dispatchEvent(new Event('resize'));
}
};

196
style.css
View file

@ -487,3 +487,199 @@ input[type=range]::-moz-range-thumb {
cursor: pointer;
box-shadow: 0 0 5px rgba(0, 0, 0, 0.5);
}
/* Mobile-specific styles */
.mobile-mode {
overflow: hidden;
overscroll-behavior: none;
touch-action: none;
}
.mobile-mode .game-container {
flex-direction: column;
align-items: center;
gap: 20px;
padding: 15px;
max-width: 100vw;
box-sizing: border-box;
margin-top: 70px;
}
.mobile-mode .game-title {
font-size: 24px;
top: 10px;
}
.mobile-mode .game-wrapper {
display: flex;
flex-direction: column;
align-items: center;
margin: 0 auto;
}
.mobile-mode #next-piece-preview {
position: relative;
top: auto;
left: auto;
margin: 10px auto;
width: 120px;
}
.mobile-mode .score-container {
width: 100%;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: space-between;
align-items: center;
gap: 10px;
padding: 10px;
}
.mobile-mode .score-container p {
margin: 5px;
font-size: 12px;
}
.mobile-mode .game-btn {
margin: 5px;
padding: 8px 12px;
font-size: 10px;
}
.mobile-mode .controls-info {
display: none;
}
/* Touch control buttons */
.touch-controls-container {
display: none;
position: fixed;
bottom: 20px;
left: 0;
right: 0;
z-index: 100;
}
.mobile-mode .touch-controls-container {
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 10px;
}
.touch-btn {
width: 60px;
height: 60px;
border-radius: 50%;
background: rgba(51, 51, 51, 0.7);
border: 2px solid rgba(0, 255, 255, 0.5);
color: #00ffff;
font-size: 24px;
display: flex;
justify-content: center;
align-items: center;
-webkit-tap-highlight-color: transparent;
user-select: none;
touch-action: manipulation;
box-shadow: 0 0 10px rgba(0, 255, 255, 0.3);
}
.touch-btn:active {
background: rgba(0, 255, 255, 0.3);
transform: scale(0.95);
}
/* Button positioning */
.left-btn, .right-btn, .down-btn {
position: relative;
}
.rotate-btn, .rotate3d-x-btn, .rotate3d-y-btn, .hard-drop-btn {
background: rgba(255, 0, 255, 0.2);
border-color: rgba(255, 0, 255, 0.5);
color: #ff00ff;
}
/* Portrait vs landscape adjustments */
@media (orientation: portrait) {
.mobile-mode .game-container {
padding-top: 60px;
}
.touch-controls-container {
padding: 0 10px 10px;
}
}
@media (orientation: landscape) and (max-width: 900px) {
.mobile-mode .game-container {
flex-direction: row;
flex-wrap: wrap;
justify-content: center;
margin-top: 50px;
}
.mobile-mode .score-container {
width: auto;
min-width: 200px;
}
.mobile-mode .game-wrapper {
margin: 0;
}
.mobile-mode #next-piece-preview {
position: absolute;
top: 0;
left: 100%;
margin-left: 10px;
}
.touch-controls-container {
flex-direction: row;
bottom: 10px;
}
.touch-btn {
width: 50px;
height: 50px;
font-size: 20px;
}
}
/* Smaller devices */
@media (max-width: 400px) {
.mobile-mode .game-title {
font-size: 20px;
}
.touch-btn {
width: 50px;
height: 50px;
font-size: 20px;
}
.mobile-mode .score-container p {
font-size: 10px;
}
}
/* Tablet optimization */
@media (min-width: 768px) and (max-width: 1024px) {
.mobile-mode .game-container {
flex-direction: row;
flex-wrap: wrap;
gap: 30px;
}
.mobile-mode .game-title {
font-size: 28px;
}
.touch-btn {
width: 70px;
height: 70px;
font-size: 28px;
}
}