mintris/app/src/main/java/com/pixelmintdrop/model/Tetromino.kt
cmclark00 9bef4bf003 Enhance: Improve game mechanics and visuals in GameView and GameBoard
- Increased glow effect and adjusted border properties for better visual appeal.
- Updated block size calculation to ensure proper fitting within the view.
- Modified rotation logic in GameBoard to include advanced wall kick mechanics for smoother gameplay.
- Adjusted piece spawning to start from the top row and refined hold mechanics.
- Added getter and setter for rotation index in Tetromino for better encapsulation.
2025-04-01 23:25:40 -04:00

275 lines
No EOL
10 KiB
Kotlin

package com.pixelmintdrop.model
/**
* Represents a Tetris piece (Tetromino)
*/
enum class TetrominoType {
I, J, L, O, S, T, Z
}
class Tetromino(val type: TetrominoType) {
// Each tetromino has 4 rotations (0, 90, 180, 270 degrees)
private val blocks: Array<Array<BooleanArray>> = getBlocks(type)
private var currentRotation = 0
// Current position in the game grid
var x = 0
var y = 0
/**
* Get the current rotation index (0-3)
*/
fun getRotationIndex(): Int {
return currentRotation
}
/**
* Set the current rotation index (0-3)
* Internal visibility allows access within the same module (e.g., from GameBoard)
*/
internal fun setRotationIndex(index: Int) {
currentRotation = index.coerceIn(0, 3) // Ensure value stays within 0-3
}
/**
* Get the current shape of the tetromino based on rotation
*/
fun getCurrentShape(): Array<BooleanArray> {
return blocks[currentRotation]
}
/**
* Get the width of the current tetromino shape
*/
fun getWidth(): Int {
return blocks[currentRotation][0].size
}
/**
* Get the height of the current tetromino shape
*/
fun getHeight(): Int {
return blocks[currentRotation].size
}
/**
* Rotate the tetromino clockwise
*/
fun rotateClockwise() {
currentRotation = (currentRotation + 1) % 4
}
/**
* Rotate the tetromino counter-clockwise
*/
fun rotateCounterClockwise() {
currentRotation = (currentRotation + 3) % 4
}
/**
* Check if the tetromino's block exists at the given coordinates
*/
fun isBlockAt(blockX: Int, blockY: Int): Boolean {
val shape = blocks[currentRotation]
return if (blockY >= 0 && blockY < shape.size &&
blockX >= 0 && blockX < shape[blockY].size) {
shape[blockY][blockX]
} else {
false
}
}
companion object {
/**
* Get the block patterns for each tetromino type and all its rotations
*/
private fun getBlocks(type: TetrominoType): Array<Array<BooleanArray>> {
return when (type) {
TetrominoType.I -> arrayOf(
// Rotation 0°
arrayOf(
booleanArrayOf(false, false, false, false),
booleanArrayOf(true, true, true, true),
booleanArrayOf(false, false, false, false),
booleanArrayOf(false, false, false, false)
),
// Rotation 90°
arrayOf(
booleanArrayOf(false, false, true, false),
booleanArrayOf(false, false, true, false),
booleanArrayOf(false, false, true, false),
booleanArrayOf(false, false, true, false)
),
// Rotation 180°
arrayOf(
booleanArrayOf(false, false, false, false),
booleanArrayOf(false, false, false, false),
booleanArrayOf(true, true, true, true),
booleanArrayOf(false, false, false, false)
),
// Rotation 270°
arrayOf(
booleanArrayOf(false, true, false, false),
booleanArrayOf(false, true, false, false),
booleanArrayOf(false, true, false, false),
booleanArrayOf(false, true, false, false)
)
)
TetrominoType.J -> arrayOf(
// Rotation 0°
arrayOf(
booleanArrayOf(true, false, false),
booleanArrayOf(true, true, true),
booleanArrayOf(false, false, false)
),
// Rotation 90°
arrayOf(
booleanArrayOf(false, true, true),
booleanArrayOf(false, true, false),
booleanArrayOf(false, true, false)
),
// Rotation 180°
arrayOf(
booleanArrayOf(false, false, false),
booleanArrayOf(true, true, true),
booleanArrayOf(false, false, true)
),
// Rotation 270°
arrayOf(
booleanArrayOf(false, true, false),
booleanArrayOf(false, true, false),
booleanArrayOf(true, true, false)
)
)
TetrominoType.L -> arrayOf(
// Rotation 0°
arrayOf(
booleanArrayOf(false, false, true),
booleanArrayOf(true, true, true),
booleanArrayOf(false, false, false)
),
// Rotation 90°
arrayOf(
booleanArrayOf(false, true, false),
booleanArrayOf(false, true, false),
booleanArrayOf(false, true, true)
),
// Rotation 180°
arrayOf(
booleanArrayOf(false, false, false),
booleanArrayOf(true, true, true),
booleanArrayOf(true, false, false)
),
// Rotation 270°
arrayOf(
booleanArrayOf(true, true, false),
booleanArrayOf(false, true, false),
booleanArrayOf(false, true, false)
)
)
TetrominoType.O -> arrayOf(
// All rotations are the same for O
arrayOf(
booleanArrayOf(false, true, true, false),
booleanArrayOf(false, true, true, false),
booleanArrayOf(false, false, false, false)
),
arrayOf(
booleanArrayOf(false, true, true, false),
booleanArrayOf(false, true, true, false),
booleanArrayOf(false, false, false, false)
),
arrayOf(
booleanArrayOf(false, true, true, false),
booleanArrayOf(false, true, true, false),
booleanArrayOf(false, false, false, false)
),
arrayOf(
booleanArrayOf(false, true, true, false),
booleanArrayOf(false, true, true, false),
booleanArrayOf(false, false, false, false)
)
)
TetrominoType.S -> arrayOf(
// Rotation 0°
arrayOf(
booleanArrayOf(false, true, true),
booleanArrayOf(true, true, false),
booleanArrayOf(false, false, false)
),
// Rotation 90°
arrayOf(
booleanArrayOf(false, true, false),
booleanArrayOf(false, true, true),
booleanArrayOf(false, false, true)
),
// Rotation 180°
arrayOf(
booleanArrayOf(false, false, false),
booleanArrayOf(false, true, true),
booleanArrayOf(true, true, false)
),
// Rotation 270°
arrayOf(
booleanArrayOf(true, false, false),
booleanArrayOf(true, true, false),
booleanArrayOf(false, true, false)
)
)
TetrominoType.T -> arrayOf(
// Rotation 0°
arrayOf(
booleanArrayOf(false, true, false),
booleanArrayOf(true, true, true),
booleanArrayOf(false, false, false)
),
// Rotation 90°
arrayOf(
booleanArrayOf(false, true, false),
booleanArrayOf(false, true, true),
booleanArrayOf(false, true, false)
),
// Rotation 180°
arrayOf(
booleanArrayOf(false, false, false),
booleanArrayOf(true, true, true),
booleanArrayOf(false, true, false)
),
// Rotation 270°
arrayOf(
booleanArrayOf(false, true, false),
booleanArrayOf(true, true, false),
booleanArrayOf(false, true, false)
)
)
TetrominoType.Z -> arrayOf(
// Rotation 0°
arrayOf(
booleanArrayOf(true, true, false),
booleanArrayOf(false, true, true),
booleanArrayOf(false, false, false)
),
// Rotation 90°
arrayOf(
booleanArrayOf(false, false, true),
booleanArrayOf(false, true, true),
booleanArrayOf(false, true, false)
),
// Rotation 180°
arrayOf(
booleanArrayOf(false, false, false),
booleanArrayOf(true, true, false),
booleanArrayOf(false, true, true)
),
// Rotation 270°
arrayOf(
booleanArrayOf(false, true, false),
booleanArrayOf(true, true, false),
booleanArrayOf(true, false, false)
)
)
}
}
}
}